// --------------------------------------------------------------------
|
// @author: xxx@syg.com(必填, 创建模块的人员)
|
// @description:
|
// 签到子项
|
// <br/>Create: 2019-03-06 15:27:39
|
// --------------------------------------------------------------------
|
var PathTool = require("pathtool");
|
var Sign_itemPanel = cc.Class({
|
extends: BasePanel,
|
ctor: function () {
|
this.prefabPath = PathTool.getPrefabPath("welfare", "sign_item");
|
},
|
|
// 可以初始化声明一些变量的
|
initConfig: function () {
|
|
},
|
|
// 初始化一些配置数据,可以用于声明一些变量之类的
|
initPanel: function () {
|
this.main_container_nd = this.seekChild("main_container");
|
this.get_nd = this.seekChild(this.main_container_nd, "get");
|
this.get_nd.active = false;
|
this.get2_nd = this.seekChild(this.main_container_nd, "get2");
|
this.get2_nd.active = false;
|
|
var goodcon = this.seekChild("goodcon")
|
this.goods_item = ItemsPool.getInstance().getItem("backpack_item");
|
this.goods_item.show();
|
this.goods_item.initConfig(false, 0.9, false, false);
|
this.goods_item.setPosition(107 / 2, 107 / 2);
|
this.goods_item.setParent(goodcon);
|
|
this.touch_nd = this.seekChild("touch");
|
},
|
|
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
|
registerEvent: function () {
|
this.touch_nd.on(cc.Node.EventType.TOUCH_END, function () {
|
if (this.callback) {
|
this.callback(this)
|
}
|
}, this)
|
},
|
|
setData: function (data) {
|
this.data = data;
|
if (this.root_wnd)
|
this.onShow();
|
},
|
|
// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
|
onShow: function () {
|
this.touch_nd.name = "sign_btn_" + this.data.day;
|
|
if (this.data == null) return
|
var data = this.data;
|
//引导需要
|
if (data.index) {
|
|
}
|
var vo = {};
|
vo = Utils.deepCopy(Utils.getItemConfig(data.rewards[0][0]));
|
vo.quantity = data.rewards[0][1];
|
vo.num = vo.quantity;
|
vo.bid = vo.id;
|
this.goods_item.setData(vo);
|
if (data.status != null) {
|
if (data.status == 0) { //没领
|
if (data.now_day == data.day) { //是今天
|
if (this.effect == null) {
|
this.effect = this.seekChild(this.main_container_nd, "effect", sp.Skeleton);
|
var res = cc.js.formatStr("spine/%s/action.atlas", PathTool.getEffectRes(262))
|
this.loadRes(res, function (res_object) {
|
this.effect.skeletonData = res_object;
|
this.effect.setAnimation(0, "action", false)
|
}.bind(this))
|
}
|
this.effect.node.active = true
|
} else {
|
if (this.effect) {
|
this.effect.node.active = false;
|
}
|
}
|
this.root_wnd.resumeSystemEvents(true);
|
this.get2_nd.active = false;
|
this.get_nd.active = false;
|
} else if (data.status == 1) { //领取普通奖励
|
if (this.effect) {
|
this.effect.node.active = false;
|
}
|
this.get2_nd.active = true;
|
this.get_nd.active = false;
|
this.root_wnd.resumeSystemEvents(true);
|
} else if (data.status == 2) {
|
if (this.effect) {
|
this.effect.node.active = false;
|
}
|
this.get2_nd.active = false;
|
this.get_nd.active = true;
|
this.root_wnd.pauseSystemEvents(true)
|
}
|
}
|
|
if (data.is_show!=null) {
|
if (data.is_show == 1) {
|
this.goods_item.showItemEffect(true, 263, PlayerAction.action_2, true, 1.1);
|
} else {
|
this.goods_item.showItemEffect(false);
|
}
|
}
|
|
},
|
|
addCallBack: function (value) {
|
if (this.callback == null)
|
this.callback = value;
|
},
|
|
getData: function () {
|
return this.data
|
},
|
|
getItemPosition: function () {
|
if (this.root_wnd) {
|
return this.root_wnd.getPosition();
|
}
|
},
|
|
// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
|
onHide: function () {
|
|
},
|
|
// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
|
onDelete: function () {
|
if (this.goods_item) {
|
this.goods_item.deleteMe();
|
this.goods_item = null;
|
}
|
if (this.effect) {
|
this.effect.setToSetupPose();
|
this.effect.clearTracks();
|
}
|
},
|
})
|