// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 收藏有礼
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// <br/>Create: 2019-04-25 16:44:35
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var WelfareEvent = require("welfare_event");
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var CollectPanel = cc.Class({
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extends: BasePanel,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("welfare", "collect_panel");
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},
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// 可以初始化声明一些变量的
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initConfig: function () {
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this.ctrl = require("welfare_controller").getInstance();
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this.item_list = {};
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this.is_can_get = false;
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function () {
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this.main_container = this.seekChild("main_container");
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this.item_container = this.seekChild(this.main_container, "item_container");
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this.bg_sp_2 = this.seekChild(this.main_container, "bg_2", cc.Sprite);
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this.loadRes(PathTool.getBigBg("welfare/txt_cn_shwx_collect","jpg"), function (res) {
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this.bg_sp_2.spriteFrame = res;
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}.bind(this))
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this.desc = this.seekChild(this.main_container, "txt_2",cc.Label);
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this.desc.string = Utils.TI18N("1.点击“右上角三个点” •••\n2.点击“添加到我的小程序”\n3.点击“关闭圆圈” ⊙\n4.点击我的小程序“剑魂之光”开启游戏,领取奖励");
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this.go_btn = this.seekChild(this.main_container, "go_btn");
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this.go_btn_lb = this.seekChild(this.go_btn, "label", cc.Label);
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this.go_btn_lb.string = Utils.TI18N("收藏领好礼");
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this.go_btn_lo = this.seekChild(this.go_btn, "label", cc.LabelOutline);
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this.go_btn_btn = this.seekChild(this.main_container, "go_btn", cc.Button);
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if (this.ctrl.getModel().getCollectAwardStatus() == 1) {
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this.go_btn_lb.string = Utils.TI18N("已领取");
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this.go_btn_lo.enabled = false;
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Utils.setGreyButton(this.go_btn_btn)
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}
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if(window.wx){
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var options = wx.getLaunchOptionsSync();
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var val = wx.getStorageSync("is_open_scene");
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if(val == 1 || (options && options.scene && (options.scene == 1001 || options.scene == 1089 || options.scene == 1103 || options.scene == 1104))){
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this.is_can_get = true;
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wx.setStorageSync("is_open_scene", 1);
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}
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function () {
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this.go_btn.on("click", function () {
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Utils.playButtonSound(1);
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if(PLATFORM_TYPR == "SH_SDK"){//深海小程序
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this.clickGoBtnBySHWX();
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}
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}.bind(this))
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this.addGlobalEvent(WelfareEvent.Update_get_SHWX_collect_award_status, function (status) {
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// meesage(status)
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if (status == 2) {
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this.go_btn_lb.string = Utils.TI18N("收藏领好礼")
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}
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else if (status == 1) {
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this.go_btn_lb.string = Utils.TI18N("已领取");
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this.go_btn_lo.enabled = false;
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Utils.setGreyButton(this.go_btn_btn)
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}
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}.bind(this))
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this.addGlobalEvent(WelfareEvent.Update_SHWX_show_scene_val, function (scene) {
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if (this.ctrl.getModel().getCollectAwardStatus() == 1 ||this.is_can_get == true) {
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return;
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}
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if(window.wx){
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var val = wx.getStorageSync("is_open_scene");
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if(val == 1 || (scene && (scene == 1001 || scene == 1089 || scene == 1103 || scene == 1104))){
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this.is_can_get = true;
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wx.setStorageSync("is_open_scene", 1);
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}
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}
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}.bind(this))
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},
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clickGoBtnBySHWX:function(){
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if(this.is_can_get == true){
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if(this.ctrl.getModel().getCollectAwardStatus() == 0){
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this.ctrl.send16696();
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}
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}else{
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message(Utils.TI18N("请先收藏到我的小程序"));
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function (params) {
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this.setItemList();
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},
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setItemList: function () {
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if (PLATFORM_TYPR == "SH_SDK") {
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var bind_data = this.ctrl.getModel().getCollectAward();
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if (bind_data == null) return
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var index = 0;
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for (var i in bind_data) {
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const v = bind_data[i];
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if (!this.item_list[i]) {
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const item = ItemsPool.getInstance().getItem("backpack_item");
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item.initConfig(false, 0.7, false, true);
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item.show();
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item.setParent(this.item_container);
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item.setData({ bid: v.bid, num: v.num });
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item.setPosition(index * 110 - 110, 80);
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this.item_list[i] = item;
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index = index + 1;
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}
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}
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}
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function () {
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},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function () {
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this.is_shate = false;
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if (this.item_list) {
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for (var k in this.item_list) {
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this.item_list[k].deleteMe();
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this.item_list[k] = null;
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}
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this.item_list = null;
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}
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},
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})
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