// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-05-22 16:20:26
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var CommonScrollView = require("common_scrollview");
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var VedioController = require("vedio_controller")
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var VedioConst = require("vedio_const")
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var VedioMainItem = require("vedio_item_panel")
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var VedioEvent = require("vedio_event")
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var RoleController = require("role_controller")
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var ChatConst = require("chat_const")
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var VedioMyselfWindow = cc.Class({
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extends: BaseView,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("vedio", "vedio_collect_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = VedioController.getInstance()
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this._model = this.ctrl.getModel()
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig:function(){
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack:function(){
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var self = this
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self.background = self.root_wnd.getChildByName("background")
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let main_container = self.root_wnd.getChildByName("main_container")
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self.main_container = main_container
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self.share_panel = self.root_wnd.getChildByName("share_panel")
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self.share_panel.active = false
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self.share_bg = self.share_panel.getChildByName("share_bg")
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self.btn_guild = self.share_bg.getChildByName("btn_guild")
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self.btn_world = self.share_bg.getChildByName("btn_world")
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self.btn_cross = self.share_bg.getChildByName("btn_cross")
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self.share_bg.getChildByName("guild_label").getComponent(cc.Label).string = Utils.TI18N("分享到公会频道");
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self.share_bg.getChildByName("world_label").getComponent(cc.Label).string = Utils.TI18N("分享到世界频道");
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// self.share_bg.getChildByName("cross_label"):setString(TI18N("分享到跨服频道"))
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let win_title = main_container.getChildByName("win_title")
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win_title.getComponent(cc.Label).string = Utils.TI18N("个人记录")
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self.num_txt = main_container.getChildByName("num_txt").getComponent(cc.Label)
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self.num_txt.fontSize = 22;
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self.num_txt.string = Utils.TI18N("记录自己前30条PVP挑战记录")
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self.no_vedio_image = main_container.getChildByName("no_vedio_image")
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self.no_vedio_image.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("暂无录像收藏");
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let vedio_list = main_container.getChildByName("vedio_list")
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let scroll_view_size = vedio_list.getContentSize()
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let setting = {
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item_class : VedioMainItem, //-- 单元类
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start_x : 0, //-- 第一个单元的X起点
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space_x : 0, //-- x方向的间隔
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start_y : 0, //-- 第一个单元的Y起点
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space_y : 5, //-- y方向的间隔
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item_width : 620, //-- 单元的尺寸width
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item_height : 374, //-- 单元的尺寸height
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row : 0, //-- 行数,作用于水平滚动类型
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col : 1, //-- 列数,作用于垂直滚动类型
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need_dynamic : true
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}
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this.vedio_scrollview = new CommonScrollView();
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this.vedio_scrollview.createScroll(vedio_list, cc.v2(0,0) , ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting)
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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this.background.on("touchend",function(){
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Utils.playButtonSound(2)
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this.ctrl.openVedioMyselfWindow(false)
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},this)
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this.btn_guild.on('click',function(){
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Utils.playButtonSound(1)
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if(RoleController.getInstance().getRoleVo().isHasGuild() == false){
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message(Utils.TI18N("您暂未加入公会"))
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return
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}
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if(this.replay_id){
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this.ctrl.requestShareVedio(this.replay_id, ChatConst.Channel.Gang, this.srv_id, this.combat_type)
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this._model.updateVedioData(null, this.replay_id, "share", this.share_num)
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let new_data = this.updateVedioDataById(this.replay_id, "share", this.share_num)
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gcore.GlobalEvent.fire(VedioEvent.UpdateVedioDataEvent, new_data)
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}
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this.replay_id = null
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this.srv_id = null
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this.combat_type = null
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this.share_panel.active = false
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},this)
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this.btn_world.on("click",function(){
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Utils.playButtonSound(1)
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if(this.replay_id){
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this.ctrl.requestShareVedio(this.replay_id, ChatConst.Channel.World, this.srv_id, this.combat_type)
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this._model.updateVedioData(null, this.replay_id, "share", this.share_num)
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let new_data = this.updateVedioDataById(this.replay_id, "share", this.share_num)
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gcore.GlobalEvent.fire(VedioEvent.UpdateVedioDataEvent, new_data)
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}
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this.replay_id = null
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this.srv_id = null
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this.combat_type = null
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this.share_panel.active = false
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},this)
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this.share_panel.on("touchend",function(){
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this.share_panel.active = false
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},this)
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this.addGlobalEvent(VedioEvent.UpdateMyselfVedioEvent, function ( data ){
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this.setData(data)
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}.bind(this))
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this.addGlobalEvent(VedioEvent.CollectSuccessVedioEvent, function ( id ){
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if(this.data){
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this._model.updateVedioData(null, id, "is_collect", 1)
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let new_data = this.updateVedioDataById(id, "is_collect", 1)
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gcore.GlobalEvent.fire(VedioEvent.UpdateVedioDataEvent, new_data)
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}
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}.bind(this))
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd:function(params){
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this.ctrl.requestMyVedioByType(VedioConst.MyVedio_Type.Myself)
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gcore.GlobalEvent.fire(VedioEvent.OpenCollectViewEvent, true)
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},
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setData(data){
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var self = this
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if(!data || Utils.next(data) == null){
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self.no_vedio_image.active = true;
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}else{
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self.no_vedio_image.active = false
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self.data = data
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self.vedio_scrollview.setData(self.data,this._onClickShareBtn.bind(this),{is_myself : true})
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}
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},
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_onClickShareBtn( world_pos, replay_id, share_num, srv_id, combat_type ){
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var self = this
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self.replay_id = replay_id
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self.share_num = share_num
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self.srv_id = srv_id
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self.combat_type = combat_type
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let node_pos = self.share_panel.convertToNodeSpaceAR(world_pos)
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if(node_pos){
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self.share_bg.setPosition(cc.v2(node_pos.x-60, node_pos.y+45))
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self.share_panel.active = true;
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}
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},
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updateVedioDataById( id, key, val ){
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if(!this.data) return;
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let vedio_data = {}
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for(let k=0;k<this.data.length;++k){
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let v = this.data[k]
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if(v.id == id){
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v[key] = val
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vedio_data = v
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break
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}
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}
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return vedio_data
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack:function(){
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if(this.vedio_scrollview){
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this.vedio_scrollview.DeleteMe()
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this.vedio_scrollview = null
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}
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gcore.GlobalEvent.fire(VedioEvent.OpenCollectViewEvent, false)
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this.ctrl.openVedioMyselfWindow(false)
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},
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})
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