// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-21 10:13:24
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var BackpackController = require("backpack_controller");
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var SeerpalaceConst = require("seerpalace_const")
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var SeerpalaceController = require("seerpalace_controller")
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var BackPackConst = require("backpack_const")
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var BackpackEvent = require("backpack_event")
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var RoleController = require("role_controller")
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var RoleEvent = require("role_event")
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var SeerpalaceMainWindow = cc.Class({
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extends: BaseView,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("seerpalace", "seerpalace_main_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = SeerpalaceController.getInstance();
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this.cur_index = null
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// this.model = SeerpalaceController.getInstance().getModel()
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig:function(){
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this.label_list = {}
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this.role_vo = RoleController.getInstance().getRoleVo()
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this.panel_list = {}
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack:function(){
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this.container = this.seekChild("container")
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this.score_bg1_nd = this.seekChild("score_bg_1") //先知水晶
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this.score_bg2_nd = this.seekChild("score_bg_2") //先知精华p
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this.score_bg3_nd = this.seekChild("score_bg_3") //先知结晶
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this.shopBtn_nd = this.seekChild("btn_shop") //商店buttom
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this.close_btn = this.seekChild("close_btn")
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this.background_sp = this.root_wnd.getChildByName("background").getComponent(cc.Sprite)
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this.background_sp.node.scale = this.background_sp.node.scale * FIT_SCALE
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this.btnToggle_tg = [this.seekChild("tab_btn_1",cc.Toggle),this.seekChild("tab_btn_2",cc.Toggle)]
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this.tip_nd = this.seekChild("explain_btn")
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this.tips_lb= this.seekChild("tips_label",cc.Label)
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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var self = this
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// -- 道具数量更新
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self.addGlobalEvent(BackpackEvent.ADD_GOODS, function(bag_code, data_list){
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self.refreshGoodNums(bag_code, data_list)
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},this)
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self.addGlobalEvent(BackpackEvent.DELETE_GOODS, function(bag_code, data_list){
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self.refreshGoodNums(bag_code, data_list)
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},this)
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self.addGlobalEvent(BackpackEvent.MODIFY_GOODS_NUM, function(bag_code, data_list){
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self.refreshGoodNums(bag_code, data_list)
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})
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// // -- 积分资产更新
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if (self.role_vo){
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if (!self.role_assets_event) {
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self.role_assets_event = self.role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function(key, value){
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if(key == "recruithigh_hero" && self.label_list[3] ) {
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self.label_list[3].string = value
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}
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})
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}
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd:function(params){
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this.tips_lb.string = "随机召唤4~5星英雄或其英雄碎片"
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this.updagePropConst()
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this.onClickEvent()
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let path1 = PathTool.getIconPath("item",SeerpalaceConst.Good_ZhiHui)
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this.loadRes(path1,function(SpriteFrame){
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this.score_bg1_nd.getChildByName("score_image").getComponent(cc.Sprite).spriteFrame = SpriteFrame
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}.bind(this))
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let path2 = PathTool.getIconPath("item",SeerpalaceConst.Good_XianZhi)
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this.loadRes(path2,function(SpriteFrame){
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this.score_bg2_nd.getChildByName("score_image").getComponent(cc.Sprite).spriteFrame = SpriteFrame
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}.bind(this))
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let path3 = PathTool.getIconPath("item",SeerpalaceConst.Good_JieJing)
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this.loadRes(path3,function(SpriteFrame){
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this.score_bg3_nd.getChildByName("score_image").getComponent(cc.Sprite).spriteFrame = SpriteFrame
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}.bind(this))
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let index = SeerpalaceConst.Tab_Index.Summon
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this.changeSelectedTab(index)
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack:function(){
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var self = this
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for(let i in self.panel_list){
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self.panel_list[i].deleteMe()
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}
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self.panel_list = null
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if (self.role_vo){
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if (self.role_assets_event){
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self.role_vo.unbind(self.role_assets_event)
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self.role_assets_event = null
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self.role_vo = null
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}
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}
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this.ctrl.openSeerpalaceMainWindow(false)
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},
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updagePropConst(){
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let zhiHui = BackpackController.getInstance().getModel().getBackPackItemNumByBid(SeerpalaceConst.Good_ZhiHui);
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let xianZhi = BackpackController.getInstance().getModel().getBackPackItemNumByBid(SeerpalaceConst.Good_XianZhi);
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let jieJin = this.role_vo.recruithigh_hero
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this.score_bg1_nd.getChildByName("score_label").getComponent("cc.Label").string = zhiHui;
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this.score_bg2_nd.getChildByName("score_label").getComponent("cc.Label").string = xianZhi;
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this.score_bg3_nd.getChildByName("score_label").getComponent("cc.Label").string = jieJin;
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this.label_list[1] = this.score_bg1_nd.getChildByName("score_label").getComponent("cc.Label")
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this.label_list[2] = this.score_bg2_nd.getChildByName("score_label").getComponent("cc.Label")
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this.label_list[3] = this.score_bg3_nd.getChildByName("score_label").getComponent("cc.Label")
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},
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onClickEvent(){
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this.tip_nd.on("touchend",function(event){
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Utils.playButtonSound(3)
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let config
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let pos = event.touch.getLocation();
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let index
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if(this.btnToggle_tg[0].isChecked){
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config = Config.recruit_high_data.data_seerpalace_const.game_rule1
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}else{
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config = Config.recruit_high_data.data_seerpalace_const.game_rule2
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}
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require("tips_controller").getInstance().showCommonTips(config.desc,pos)
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},this)
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this.shopBtn_nd.on("touchend",function(event){
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Utils.playButtonSound(1)
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this.ctrl.openShop(true)
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},this)
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this.close_btn.on("touchend",function(){
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Utils.playButtonSound(2)
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this.ctrl.openSeerpalaceMainWindow(false)
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},this)
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for(let i=0;i<this.btnToggle_tg.length;++i){
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this.btnToggle_tg[i].node.on("touchend",function(event){
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Utils.playButtonSound(1)
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this.changeSelectedTab(i+1)
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},this)
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}
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},
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//切换标签
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changeSelectedTab(index){
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var self = this
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if(index == this.cur_index)return
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this.cur_index = index
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let bigId
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if (index == SeerpalaceConst.Tab_Index.Summon) {
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self.tips_lb.node.active = true
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bigId = "bigbg_66"
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}else if(index == SeerpalaceConst.Tab_Index.Change) {
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self.tips_lb.node.active = false
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bigId = "bigbg_67"
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}
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if (self.select_panel) {
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self.select_panel.addToParent(false)
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self.select_panel = null
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}
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self.select_panel = self.panel_list[index]
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if (!self.select_panel){
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if (index == SeerpalaceConst.Tab_Index.Summon) {
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let SummonPanel = require("seerpalace_summon_panel")
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self.select_panel = new SummonPanel()
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}else if (index == SeerpalaceConst.Tab_Index.Change){
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let ChangePanel = require("seerpalace_change_panel")
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self.select_panel = new ChangePanel()
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}
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if (self.select_panel) {
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self.select_panel.setParent(this.container)
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self.panel_list[index] = self.select_panel
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self.select_panel.setPosition(-SCREEN_WIDTH*0.5, -SCREEN_HEIGHT*0.5)
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self.select_panel.addToParent(true)
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}
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}
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if (self.select_panel){
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self.select_panel.addToParent(true)
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}
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this.loadRes(PathTool.getBigBg(bigId), (function(resObject){
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this.background_sp.spriteFrame = resObject;
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}).bind(this));
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},
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refreshGoodNums( bag_code, data_list ){
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var self = this
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if (bag_code == BackPackConst.Bag_Code.BACKPACK){
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for(let i in data_list){
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let v = data_list[i]
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if (v && v.base_id) {
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if (v.base_id == SeerpalaceConst.Good_ZhiHui && self.label_list[2] ){
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let cur_num = BackpackController.getInstance().getModel().getBackPackItemNumByBid(SeerpalaceConst.Good_ZhiHui)
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self.label_list[1].string = cur_num
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}else if (v.base_id == SeerpalaceConst.Good_XianZhi && self.label_list[3]){
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let cur_num = BackpackController.getInstance().getModel().getBackPackItemNumByBid(SeerpalaceConst.Good_XianZhi)
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self.label_list[2].string = cur_num
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}
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}
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}
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}
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}
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})
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module.exports = SeerpalaceMainWindow;
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