/*-----------------------------------------------------+
|
* 角色数据模块
|
* @author whjing2012@163.com
|
+-----------------------------------------------------*/
|
var RoleEvent = require("role_event");
|
var RoleVo = cc.Class({
|
extends: gcore.BaseEvent,
|
ctor:function(){
|
this.rid = 0;
|
this.srv_id = "";
|
this.name = "";
|
this.lev = 0;
|
this.exp = 0;
|
this.exp_max = 0;
|
this.sex = 0;
|
this.gold = 0;
|
this.coin = 0;
|
this.vip_lev = 0;
|
this.vip_exp = 0;
|
this.is_vip = 0;//是否激活vip;
|
this.face_id = 0; // 头像
|
this.avatar_base_id = 0; // 头像框
|
this.face_list = []; // 头像列表
|
this.title_id = 0; // 使用称号ID
|
this.title_list = []; // 已获得称号列表
|
this.reg_time = 0;//注册时间
|
|
this.gid = 0;//公会id
|
this.gsrv_id = "";//公会服务器id
|
this.position = 0;//公会职位
|
this.gname = "";//所属帮派的名字
|
this.guild_lev = 0;//公会等级
|
this.guild_quit_time = 0;//上次退帮时间
|
this.friend_point = 0;//友情点
|
|
this.power = 0;//战力
|
this.max_power = 0;//最高战力
|
|
this.open_day = 0; // 开服天数
|
|
this.energy = 0;//远航情报
|
this.energy_max = 0;//远航情报上限
|
|
this.dic_action_assets= {} // --活动资产信息 self.dic_action_assets[资产id] = 数量
|
|
this.recruithigh_hero= 0 // -- 先知殿积分
|
|
this.vip_card_exp = 0;
|
},
|
|
// 更新角色数据
|
initAttributeData : function(data){
|
for(var k in data){
|
this.setRoleAttribute(k, data[k]);
|
}
|
},
|
|
// 设置单个属性信息
|
setRoleAttribute : function(key, value){
|
if(key == "srv_id"){
|
let str = "srv_id" + gcore.SysEnv.get("user_name");
|
gcore.SysEnv.set(str,value);
|
// console.log("key===",key,value,str);
|
// console.log("存储的服务器", gcore.SysEnv.get(str))
|
}
|
if(this[key] != value){
|
this[key] = value;
|
this.dispatchUpdateAttrByKey(key, value);
|
if(key == "lev" && (PLATFORM_TYPR == "SH_RH" || PLATFORM_TYPR == "SH_SDK")){
|
SDK.roleUpLevel(value);
|
}
|
}
|
},
|
|
// 派发单个属性变化事件
|
dispatchUpdateAttrByKey(key, value){
|
this.fire(EventId.UPDATE_ROLE_ATTRIBUTE, key, value);
|
},
|
|
// 角色基础数据变化
|
dispatchUpdateBaseAttr : function(){
|
this.fire(EventId.ROLE_EVENT_BASE_ATTR);
|
},
|
|
//判断是否有加入宗派
|
isHasGuild:function() {
|
return this.gid != 0
|
},
|
// --[[角色活动资产信息]]
|
// --@is_update 是否数据更新
|
initActionAssetsData(holiday_assets, is_update){
|
holiday_assets = holiday_assets || []
|
for(let i=0;i<holiday_assets.length;++i){
|
let v = holiday_assets[i]
|
this.dic_action_assets[v.id] = v.val
|
if (is_update){
|
this.fire(RoleEvent.UPDATE_ROLE_ACTION_ASSETS, v.id, v.val)
|
}
|
}
|
},
|
// --获取活动资产数量
|
getActionAssetsNumByBid(bid){
|
var self = this
|
if (self.dic_action_assets && self.dic_action_assets[bid]){
|
return self.dic_action_assets[bid]
|
}else{
|
return 0
|
}
|
},
|
|
setPower: function(value) {
|
var old_value = this.power;
|
this.power = value || 0;
|
if(this.is_show_power == true){
|
if(old_value < value){
|
GlobalMessageMgr.getInstance().showPowerMove(value - old_value, null,old_value);
|
}
|
}
|
if (this.power != old_value) {
|
this.fire(EventId.UPDATE_ROLE_ATTRIBUTE, "power", this.power);
|
}
|
this.showPower(false)
|
},
|
showPower(bool){
|
this.is_show_power= bool
|
},
|
//设置最高战力
|
setMaxPower:function(value){
|
var old_value = this.max_power;
|
this.max_power = value || 0;
|
if(this.max_power != old_value){
|
this.fire(EventId.UPDATE_ROLE_ATTRIBUTE, "max_power", this.max_power);
|
}
|
},
|
|
});
|