var PartnersSummonItem = cc.Class({
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extends: ViewClass,
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properties: {
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bid_info: null,
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index: null,
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finish_cb: null,
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},
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ctor: function () {
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this.bid_info = arguments[0];
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this.index = arguments[1];
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this.finish_cb = arguments[2];
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this.prefabPath = PathTool.getPrefabPath("partnersummon", "hero_get_item");
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this.initConfig();
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this.initWindRoot();
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},
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initConfig: function() {
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if (!this.bid_info) return;
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this.item_config = Utils.getItemConfig(this.bid_info.base_id);
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// this.par_star_config = gdata("partner_data", "data_partner_star", bid_info.partner_bid.toString() + "_" + bid_info.init_star.toString());
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},
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initWindRoot: function() {
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LoaderManager.getInstance().loadRes(this.prefabPath, function(res_object) {
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this.root_wnd = res_object;
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if (this.finish_cb) this.finish_cb(this.index, this);
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this.initWidgets();
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}.bind(this))
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},
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initWidgets: function() {
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this.star_item_nd = this.seekChild("star_item");
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this.stars_container_nd = this.seekChild("stars_container");
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this.head_icon_sp = this.seekChild("head_icon", cc.Sprite);
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this.comp_type_sp = this.seekChild("comp_type", cc.Sprite);
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this.background_sp = this.seekChild("background", cc.Sprite);
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this.effect_sk = this.seekChild("effect", sp.Skeleton);
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this.updateWidgets();
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},
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updateWidgets: function() {
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if (!this.item_config) return;
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if(this.root_wnd == null) return
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// 星星
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for (var star_i = 0; star_i < this.item_config.eqm_jie - 1; star_i++) {
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var star_item_nd = cc.instantiate(this.star_item_nd);
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this.stars_container_nd.addChild(star_item_nd);
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}
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var icon_path = PathTool.getItemRes(this.item_config.icon);
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this.loadRes(icon_path, function(icon_sf) {
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if(this.head_icon_sp)
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this.head_icon_sp.spriteFrame = icon_sf;
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}.bind(this));
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var camp_path = PathTool.getHeroCampRes(this.item_config.lev)
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var common_res_path = PathTool.getCommonIcomPath(camp_path);
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this.loadRes(common_res_path, function(sf_obj){
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if(this.comp_type_sp)
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this.comp_type_sp.spriteFrame = sf_obj; // 阵容
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}.bind(this))
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var quality_sf_n = PathTool.getItemQualityBG(this.item_config.quality);
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var common_res_path = PathTool.getCommonIcomPath(quality_sf_n);
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this.loadRes(common_res_path, function(sf_obj){
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if(this.background_sp)
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this.background_sp.spriteFrame = sf_obj;
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}.bind(this))
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},
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playShowAction: function(index) {
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this.root_wnd.scale = 1.2;
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this.root_wnd.opacity =0 ;
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var fade_act = cc.fadeIn(0.1);
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var scale_act = cc.scaleTo(0.1, 1);
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var delay_act = cc.delayTime(0.1 * index || 0);
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var fun_act = cc.callFunc(function (){
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// if (this.item_config.is_effect)
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this.showEffect();
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}.bind(this))
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var show_act = cc.sequence(delay_act, fun_act, cc.spawn(fade_act, scale_act));
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this.root_wnd.runAction(show_act);
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},
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showEffect: function() {
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var effect_res = PathTool.getEffectRes(156);
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var spine_path = PathTool.getSpinePath(effect_res);
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this.loadRes(spine_path, function(effect_sd) {
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if(!this.effect_sk)return
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this.effect_sk.skeletonData = effect_sd;
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this.effect_sk.setAnimation(0, "action3", false);
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if(this.item_config && this.item_config.is_effect && this.item_config.is_effect == 1){
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let action = PlayerAction.action_2
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if(this.item_config.quality >= 4){
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action = PlayerAction.action_1
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}
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this.startUpdate(1, function () {
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if(!this.effect_sk)return
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this.effect_sk.setAnimation(0, action, true);
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}.bind(this),200)
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}
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}.bind(this));
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},
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deleteMe:function(){
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if(this.effect_sk){
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this.effect_sk.skeletonData = null;
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this.effect_sk.setToSetupPose();
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this.effect_sk.clearTracks();
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this.effect_sk = null;
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}
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this._super()
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},
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})
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