// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 通用获得道具展示显示面板,这边只支持物品样式的不支持其他任何样式的
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// <br/>Create: 2019-03-01 09:54:59
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var ActionController = require("action_controller")
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var MainuiEvent = require("mainui_event");
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var MainuiConst = require("mainui_const");
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var SeerpalaceController = require("seerpalace_controller");
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var Item_exhibitionWindow = cc.Class({
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extends: BaseView,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("mainui", "item_exhibition_view");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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// this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig:function(){
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this.controller = require("mainui_controller").getInstance();
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this.open_type = MainuiConst.item_open_type.normal;
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this.start_y = 20;
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this.space = 40;
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this.col = 4;
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this.cache_list = {};
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack:function(){
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this.background = this.seekChild("background"); // 背景
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this.background.scale = FIT_SCALE;
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this.confirm_btn = this.seekChild("confirm_btn"); // 点击空白处关闭
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this.close_btn = this.seekChild("close_btn");
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this.close_btn_label = this.close_btn.getChildByName("label").getComponent(cc.Label);
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this.fun_btn = this.seekChild("fun_btn");
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this.fun_btn_label = this.fun_btn.getChildByName("label").getComponent(cc.Label);
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this.skeleton = this.seekChild("title_container", sp.Skeleton); // 特效
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this.scroll_view = this.seekChild("scroll_view").getComponent(cc.ScrollView);
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this.content = this.seekChild("content"); // 滚动容器
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this.notice_label = this.seekChild("notice_label", cc.Label); // 额外描述
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this.scroll_height = this.content.height; // 获取控件高度
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this.scroll_width = this.content.width;
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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Utils.onTouchEnd(this.background, function(){
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if(!this.open_type || this.open_type == MainuiConst.item_open_type.normal){
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this.onClickClose();
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}
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}.bind(this), 1)
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Utils.onTouchEnd(this.confirm_btn, function () {
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this.onClickClose();
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}.bind(this), 1)
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//关闭按钮
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Utils.onTouchEnd(this.close_btn, function () {
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this.onClickClose();
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}.bind(this), 2)
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//功能按钮
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Utils.onTouchEnd(this.fun_btn, function () {
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this.onClickFunBtn();
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}.bind(this), 2)
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},
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onClickClose:function(){
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this.controller.openGetItemView(false);
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ActionController.getInstance().checkOpenActionLimitGiftMainWindow()
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// GlobalEvent:getInstance():Fire(BattleEvent.NEXT_SHOW_RESULT_VIEW)
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},
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onClickFunBtn:function(){
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if(this.open_type == MainuiConst.item_open_type.seerpalace){
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let group_id = SeerpalaceController.getInstance().getModel().getLastSummonGroupId();
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if(group_id != null && group_id != 0){
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SeerpalaceController.getInstance().requestSeerpalaceSummon(group_id);
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}
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this.onClickClose();
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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//{list:list, source:source}
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openRootWnd:function(params){
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// cc.error(params);
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if(this.create_hanlder){
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this.stopUpdate(this.create_hanlder);
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this.create_hanlder = null;
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}
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this.start_y = 20;
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this.render_list = params.list;
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var source = params.source;
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this.extend = params.extend;
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this.open_type = params.open_type;
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if(this.open_type == MainuiConst.item_open_type.normal){
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this.close_btn.active = false;
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this.fun_btn.active = false;
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this.confirm_btn.active = true;
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}else if(this.open_type == MainuiConst.item_open_type.seerpalace){
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this.close_btn.active = true;
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this.fun_btn.active = true;
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this.confirm_btn.active = false;
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this.close_btn_label.string = Utils.TI18N("确定");
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this.fun_btn_label.string = Utils.TI18N("再次召唤");
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}
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this.handleEffect();
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this.updateData();
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},
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// 创建title展示动画
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handleEffect:function(){
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var resources_path = PathTool.getSpinePath("E51020");
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this.loadRes(resources_path, function (res_object) {
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this.skeleton.skeletonData = res_object;
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this.skeleton.setAnimation(0, PlayerAction.action_3, false)
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}.bind(this))
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},
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// 创建物品单例
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updateData:function(){
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for(let i in this.cache_list){
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if(this.cache_list[i]){
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this.cache_list[i].deleteMe()
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this.cache_list[i] = null;
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}
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}
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this.cache_list = {};
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var sum = this.render_list.length;
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this.row = Math.ceil(sum / this.col);
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var max_height = this.start_y + (this.space + 120) * this.row;
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this.max_height = Math.max(max_height, this.scroll_height);
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this.content.height = this.max_height;
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this.scroll_view.scrollToTop(0);
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if(sum >= this.col){
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sum = this.col;
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}
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var total_width = sum * 120 + (sum - 1) * this.space;
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this.start_x = (this.scroll_width - total_width) * 0.5;
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if(this.row == 1){
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this.start_y = this.max_height * 0.5;
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}else{
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this.start_y = this.max_height - this.start_y - 60;
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}
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if (this.create_hanlder == null){
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this.create_hanlder = this.startUpdate(this.render_list.length, this.creatItem.bind(this));
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}
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},
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// 分帧创建
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creatItem:function(index){
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if (this.cache_list[index] == null){
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var _x = this.start_x + 60 + (index % this.col) * (120 + this.space);
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var _y = this.start_y - Math.floor(index / this.col) * (120 + this.space);
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var item = Utils.createClass("item_exhibition_list_panel");
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item.setParent(this.content);
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item.show(this.render_list[index]);
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item.setPosition(_x, _y);
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this.cache_list[index] = item;
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack:function(){
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if(this.cache_list){
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for(let i in this.cache_list){
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this.cache_list[i].deleteMe()
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this.cache_list[i] = null
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}
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}
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gcore.GlobalEvent.fire(MainuiEvent.CLOSE_ITEM_VIEW,this.extend)
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this.controller.openGetItemView(false);
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},
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})
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