// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-04-29 14:54:08
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var PlayerHead = require("playerhead");
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var FunctionTool = require("functiontool");
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var ChatConst = require("chat_const");
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var Invitecode_friendPanel = cc.Class({
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extends: BasePanel,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("invitecode", "invitecode_friend_item");
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},
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// 可以初始化声明一些变量的
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initConfig: function () {
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function () {
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this.main_container = this.seekChild("main_container");
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this.btn_chat = this.seekChild("btn_chat");
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this.power_text_lb = this.seekChild("power_text", cc.Label);
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this.power_text_lb.string = "0";
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this.name_text_lb = this.seekChild("name_text", cc.Label);
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this.name_text_lb.string = "";
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this.player_head = new PlayerHead();
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this.player_head.setParent(this.main_container);
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this.player_head.show();
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this.player_head.setScale(1);
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this.player_head.setPosition(67, 62);
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this.vip_num_cr = this.seekChild("vip_num").getComponent("CusRichText");
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function () {
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Utils.onTouchEnd(this.btn_chat, function () {
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if (this.data) {
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// var temp_data = {};
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// temp_data.rid = this.data.rid;
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// temp_data.srv_id = this.data.srv_id;
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require("chat_controller").getInstance().openChatPanel(ChatConst.Channel.Friend, "friend", this.data)
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}
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}.bind(this), 1)
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if (this.player_head) {
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this.player_head.addCallBack(function () {
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if (this.data) {
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var roleVo = require("role_controller").getInstance().getRoleVo();
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var rid = this.data.rid;
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var srv_id = this.data.srv_id;
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if (roleVo.rid == rid && roleVo.srv_id == srv_id) return
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var vo = { rid: rid, srv_id: srv_id };
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require("chat_controller").getInstance().openFriendInfo(vo)
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}
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}.bind(this))
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}
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},
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setData: function (data) {
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this.data = data;
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if (this.root_wnd)
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this.onShow();
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function (params) {
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if (this.data == null) return
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var data = this.data;
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this.vip_num_cr.setNum(data.vip || 0);
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this.player_head.setHeadRes(data.face_id);
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this.player_head.setLev(data.lev);
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this.power_text_lb.string = data.power;
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var server_name = FunctionTool.getServerName(data.srv_id);
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var str = cc.js.formatStr("[%s]%s", server_name, data.name);
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this.name_text_lb.string = str;
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function () {
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},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function () {
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},
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})
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