// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-11 14:16:46
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var MallController = require("mall_controller");
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var MallConst = require("mall_const");
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var HeroExpeditEvent = require("heroexpedit_event");
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var HeroexpeditWindow = cc.Class({
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extends: BaseView,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("heroexpedit", "hero_expedit_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig:function(){
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this.map_center = 360 //地图移动的中心点
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this.sign_info = Config.expedition_data.data_sign_info
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this.point_num = Config.expedition_data.data_sign_info_length //个数(宝箱和点)
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this.box_num = 5 //宝箱个数
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this.box_index = 0
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this.box_list = {} //宝箱
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this.point_list = {} //点
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this.facial_list = {} //表情包
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this.point_img_list = {} //点图片
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this.play_effect = {}
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this.mouseDown = false;//添加变量判断用户当前鼠标是不是处于按下状态
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack:function(){
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this.main_container = this.root_wnd.getChildByName("main_container");
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this.bigBg = this.root_wnd.getChildByName("bigBg");
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this.bigBg.scale = FIT_SCALE;
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this.expedit_bg = this.bigBg.getChildByName("bg");
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this.expedit_bg_sp = this.bigBg.getChildByName("bg").getComponent(cc.Sprite);
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this.close_btn = this.main_container.getChildByName("btn_return");
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this.map_layer = this.bigBg.getChildByName("map_layer");
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this.btn_employ = this.main_container.getChildByName("btn_employ");
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var text_1 = this.btn_employ.getChildByName("Text_1").getComponent(cc.Label);
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text_1.string = Utils.TI18N("好友助阵");
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this.btn_shop = this.main_container.getChildByName("btn_shop");
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var text_1_0 = this.btn_shop.getChildByName("Text_1_0").getComponent(cc.Label);
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text_1_0.string = Utils.TI18N("远征商店");
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this.btn_rule = this.main_container.getChildByName("btn_rule")
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this.get_reward_bg = this.main_container.getChildByName("get_reward_bg");
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var text_2 = this.get_reward_bg.getChildByName("Image_2").getChildByName("Text_2").getComponent(cc.Label);
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text_2.string = Utils.TI18N("今日已获取奖励:");
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this.expedit_img_1 = this.get_reward_bg.getChildByName("expedit_img_1").getComponent(cc.Sprite);
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this.expedit_img_2 = this.get_reward_bg.getChildByName("expedit_img_2").getComponent(cc.Sprite);
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this.expedit_reward = [];
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var pos = [72,33];
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for(var i = 0;i<2;i++){
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this.expedit_reward[i] = Utils.createRichLabel(24, new cc.Color(0xff,0xf6,0xc7,0xff), cc.v2(0, 0.5), cc.v2(0,0), 30, 250);
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this.expedit_reward[i].horizontalAlign = cc.macro.TextAlignment.LEFT;
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this.get_reward_bg.addChild(this.expedit_reward[i].node);
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this.expedit_reward[i].node.setPosition(60,pos[i]);
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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// 我的支援成功返回
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this.addGlobalEvent(HeroExpeditEvent.HeroExpeditViewEvent, function(data) {
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if(!data)return;
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for(var i in data.rewards){
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var item_config = Utils.getItemConfig(data.rewards[i].bid);
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var res = PathTool.getItemRes(item_config.icon);
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var str = cc.js.formatStr("%d",data.rewards[i].num)
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this.expedit_reward[i].string = str;
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if(i==0 && this.expedit_img_1){
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this.loadRes(res, function (sf_obj) {
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this.expedit_img_1.spriteFrame = sf_obj;
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}.bind(this))
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}else if(i==1 && this.expedit_img_2){
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this.loadRes(res, function (sf_obj) {
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this.expedit_img_2.spriteFrame = sf_obj;
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}.bind(this))
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}
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}
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if(this.point_list[data.guard_id]){
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this.point_img_list[data.guard_id].setState(cc.Sprite.State.NORMAL);
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var num = data.guard_id;
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var box = this.model.getExpeditBoxData();
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var status = false;
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// 胜利关卡的下一关是否是宝箱的位置
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for(var j in box){
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if(box[j] == (data.guard_id-1)){
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status = true
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break
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}
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}
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if(status == true){
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num = num - 2;
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}else{
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num = num - 1;
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}
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if(num <= 0){
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num = 1;
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}
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if(!this.facial_list[data.guard_id]){
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this.point_list[data.guard_id].setContentSize(cc.size(38,100));
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this.facial_list[data.guard_id] = Utils.createImage(this.point_list[data.guard_id], null, -19, 40, cc.v2(0, 0), false);
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var res = PathTool.getUIIconPath("heroexpedit","heroexpedit_8");
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this.loadRes(res, function (sf_obj) {
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this.facial_list[data.guard_id].spriteFrame = sf_obj;
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}.bind(this))
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}else{
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var res = PathTool.getUIIconPath("heroexpedit","heroexpedit_8");
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this.loadRes(res, function (sf_obj) {
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this.facial_list[data.guard_id].spriteFrame = sf_obj;
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}.bind(this))
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}
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if(this.facial_list[num]){
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var res = PathTool.getUIIconPath("heroexpedit","heroexpedit_7");
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this.loadRes(res, function (sf_obj) {
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this.facial_list[num].spriteFrame = sf_obj;
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}.bind(this))
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}
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// 最后一关时
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if(data.guard_id == (this.point_num-1)){
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var res = PathTool.getUIIconPath("heroexpedit","heroexpedit_8");
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this.loadRes(res, function (sf_obj) {
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this.facial_list[data.guard_id].spriteFrame = sf_obj;
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}.bind(this))
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}
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}
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if(data.guard_id > this.point_num){
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if(this.facial_list[this.point_num-1]){
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var res = PathTool.getUIIconPath("heroexpedit","heroexpedit_7");
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this.loadRes(res, function (sf_obj) {
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this.facial_list[this.point_num-1].spriteFrame = sf_obj;
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}.bind(this))
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}
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}
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var box_data = this.model.getExpeditBoxData();
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var pos_status = 0;
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for(var i in box_data){
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if(box_data[i] == data.guard_id-1){
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pos_status = 1;
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for(var j in data.reward){
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if(data.reward[j].reward_id == data.guard_id-1){
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pos_status = 2
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break
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}
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}
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}
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}
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this.boxInfo = {pos_status:pos_status,guard_id:data.guard_id-1}
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this.checkBoxStatus(pos_status, data.guard_id-1);
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}.bind(this))
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this.addGlobalEvent(HeroExpeditEvent.Get_Box_Event, function(box_id) {
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this.checkBoxStatus(2, box_id);
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}.bind(this))
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this.addGlobalEvent(HeroExpeditEvent.EmploySendEvent, function(data) {
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var status = this.model.getHeroSendRedPoint();
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Utils.addRedPointToNodeByStatus(this.btn_employ, status)
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}.bind(this))
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openHeroExpeditView(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.btn_employ, function () {
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this.ctrl.openEmpolyPanelView(true)
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}.bind(this), 1);
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Utils.onTouchEnd(this.btn_shop, function () {
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MallController.getInstance().openMallPanel(true, MallConst.MallType.ScoreShop);
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}.bind(this), 1);
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this.btn_rule.on(cc.Node.EventType.TOUCH_END, function (event) {
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Utils.playButtonSound(1);
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var config = Config.expedition_data.data_const.game_rule;
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var pos = event.touch.getLocation();
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require("tips_controller").getInstance().showCommonTips(config.desc, pos,null,null,500);
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}, this)
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},
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// 宝箱的状态
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checkBoxStatus:function(status,box_num){
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if(box_num <= 0)return;
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var box_data = this.model.getExpeditBoxData();
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var num = 0;
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for(var i in box_data){
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if(box_data[i] == box_num){
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num = parseInt(i)+1;
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break;
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}
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}
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this.updateTaskList(status, num);
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},
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setBorder:function(x){
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var pos_x = this.expedit_bg.x + x;
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if(pos_x >= this.move_pos){
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pos_x = this.move_pos;
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}
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if(pos_x <= -this.expedit_bg.width*FIT_SCALE+this.map_center*2*FIT_SCALE){
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pos_x = -this.expedit_bg.width*FIT_SCALE+this.map_center*2*FIT_SCALE;
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}
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return pos_x;
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},
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setVisible:function(status){
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this._super(status);
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if(status){
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if(this.boxInfo && this.boxInfo.pos_status != null && this.boxInfo.guard_id!=null){
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this.checkBoxStatus(this.boxInfo.pos_status,this.boxInfo.guard_id);
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this.boxInfo = null;
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}
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}
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},
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updateTaskList:function(box_data, box_num){
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var action = PlayerAction.action_2;
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if(box_data == 0){
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action = PlayerAction.action_1;
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}else if(box_data == 1){
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action = PlayerAction.action_2
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}else if(box_data == 2){
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action = PlayerAction.action_3
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}
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if(this.play_effect[box_num]){
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this.play_effect[box_num].setToSetupPose();
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this.play_effect[box_num].clearTracks();
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this.play_effect[box_num] = null;
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}
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if(this.box_list[box_num] && this.play_effect[box_num] == null){
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var node = new cc.Node();
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node.setContentSize(cc.size(62,44))
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node.setAnchorPoint(0.5,0.5)
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node.setPosition(this.box_list[box_num].x, this.box_list[box_num].y);
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this.expedit_bg.addChild(node,0);
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this.play_effect[box_num] = node.addComponent(sp.Skeleton);
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var anima_path = PathTool.getSpinePath("E51087", "action");
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this.loadRes(anima_path, function(ske_data) {
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this.play_effect[box_num].skeletonData = ske_data;
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this.play_effect[box_num].setAnimation(0, action, true);
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}.bind(this));
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}
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},
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register_event:function(){
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//当用户点击的时候记录鼠标点击状态
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this.map_layer.on(cc.Node.EventType.TOUCH_START, function(event){
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this.touch_point = null;
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this.expedit_bg.stopAllActions();
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this.mouseDown = true;
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},this);
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//只有当用户鼠标按下才能拖拽
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this.map_layer.on(cc.Node.EventType.TOUCH_MOVE, function(event){
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if(!this.mouseDown) return;
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var touches = event.getTouches();
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this.touch_point = touches[0].getDelta();
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var pos_x = this.setBorder(this.touch_point.x);
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this.expedit_bg.x = pos_x;
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},this);
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//当鼠标抬起的时候恢复状态
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this.map_layer.on(cc.Node.EventType.TOUCH_END, function(event){
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this.mouseDown = false;
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},this);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd:function(params){
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var expeditData = this.model.getExpeditData();
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if(expeditData || Utils.next(expeditData)!=null){
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this.loadRes(PathTool.getBigBg("heroexpedit_bg",null,"heroexpedit"), (function(resObject){
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this.expedit_bg_sp.spriteFrame = resObject;
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this.move_pos = 0
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expeditData.guard_id = expeditData.guard_id || 1;
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if(expeditData.guard_id <= 3){
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this.expedit_bg.x = this.move_pos;
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}
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}).bind(this));
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}
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var status = this.model.getHeroSendRedPoint();
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Utils.addRedPointToNodeByStatus(this.btn_employ, status)
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this.register_event()
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this.createBoxOrPoint()
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},
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// 创建宝箱和点
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createBoxOrPoint:function(){
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var data = [0,0,0,0,0,0,0];
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var box_data = this.model.getExpeditBoxData();
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var expeditData = this.model.getExpeditData();
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if(!expeditData || Utils.next(expeditData) == null)return;
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if(Utils.next(expeditData)!=null){
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for(var i in box_data){
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if(expeditData.guard_id >= box_data[i]){
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data[i] = 1;
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}
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for(var j in expeditData.reward){
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if(box_data[i] == expeditData.reward[j].reward_id){
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data[i] = 2;
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}
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}
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}
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}
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for(var k = 1;k<=this.point_num;k++){
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gcore.Timer.set(function (k) {
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if(this.sign_info[k].type == 1){
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this.point_list[k] = new cc.Node();
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this.point_list[k].setAnchorPoint(0.5,0);
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this.point_list[k].setPosition(this.sign_info[k].pos[0][0], this.sign_info[k].pos[0][1])
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this.expedit_bg.addChild(this.point_list[k]);
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var btn = this.point_list[k].addComponent(cc.Button);
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btn.transition = cc.Button.Transition.SCALE;
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btn.zoomScale = 0.9;
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this.point_img_list[k] = Utils.createImage(this.point_list[k], null, -19, 0, cc.v2(0, 0), false)
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var res = PathTool.getUIIconPath("heroexpedit","heroexpedit_6");
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this.loadRes(res, function (sf_obj) {
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this.point_img_list[k].spriteFrame = sf_obj;
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}.bind(this))
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if(k == expeditData.guard_id){
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if(!this.facial_list[k]){
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this.point_list[k].setContentSize(cc.size(38,100));
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this.facial_list[k] = Utils.createImage(this.point_list[k], null, -19, 40, cc.v2(0, 0), false);
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var res = PathTool.getUIIconPath("heroexpedit","heroexpedit_8");
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this.loadRes(res, function (sf_obj) {
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this.facial_list[k].spriteFrame = sf_obj;
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}.bind(this))
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}
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}else if(k < expeditData.guard_id){
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if(!this.facial_list[k]){
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this.point_list[k].setContentSize(cc.size(38,100))
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this.facial_list[k] = Utils.createImage(this.point_list[k], null, -19, 40, cc.v2(0, 0), false);
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var res = PathTool.getUIIconPath("heroexpedit","heroexpedit_7");
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this.loadRes(res, function (sf_obj) {
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this.facial_list[k].spriteFrame = sf_obj;
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}.bind(this))
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}
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}else{
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this.point_img_list[k].setState(cc.Sprite.State.GRAY);
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this.point_list[k].setContentSize(cc.size(38,40));
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}
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Utils.onTouchEnd(this.point_list[k], function (k) {
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this.ctrl.sender24401(k);
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}.bind(this,k), 1);
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}else if(this.sign_info[k].type == 2){
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this.box_index = this.box_index + 1;
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this.box_list[this.box_index] = new cc.Node();
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Utils.onTouchEnd(this.box_list[this.box_index], function (k) {
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if(this.ctrl.getGrardID() >= k){
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this.ctrl.sender24402(k);
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}else{
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this.ctrl.sender24401(k);
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}
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}.bind(this,k), 1);
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this.box_list[this.box_index].setContentSize(cc.size(100,100))
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this.box_list[this.box_index].setAnchorPoint(0.5,0.5)
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this.box_list[this.box_index].setPosition(this.sign_info[k].pos[0][0], this.sign_info[k].pos[0][1])
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this.expedit_bg.addChild(this.box_list[this.box_index])
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this.updateTaskList(data[this.box_index-1], this.box_index)
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}
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}.bind(this,k),k*2 / 60, 1);
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}
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this.ctrl.sender24400();
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack:function(){
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if(this.play_effect && Utils.next(this.play_effect ||[])!=null){
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for(var i = 1;i<=this.box_num;i++){
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if(this.play_effect[i]){
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this.play_effect[i].setToSetupPose();
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this.play_effect[i].clearTracks();
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this.play_effect[i] = null;
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}
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}
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}
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this.map_center = null;
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this.sign_info = null;
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this.point_num = null;
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this.box_num = null;
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this.box_index = null;
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this.box_list = null;
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this.point_list = null;
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this.facial_list = null;
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this.point_img_list = null;
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this.play_effect = null;
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this.mouseDown = null;
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this.ctrl.openHeroExpeditView(false);
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},
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})
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