// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-11 14:17:34
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var BrowseWindow = cc.Class({
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extends: BaseView,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("heroexpedit", "browse_reward_panel");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Tips; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig:function(){
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this.reward_list = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack:function(){
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this.background = this.root_wnd.getChildByName("background");
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this.background.scale = FIT_SCALE;
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var main_container = this.root_wnd.getChildByName("main_container");
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var text_32 = main_container.getChildByName("Image_33").getChildByName("Text_32").getComponent(cc.Label);
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text_32.string = Utils.TI18N("奖励预览");
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this.btn_con = main_container.getChildByName("btn_con");
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var text_33 = this.btn_con.getChildByName("Text_33").getComponent(cc.Label);
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text_33.string = Utils.TI18N("确认");
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this.good_con = main_container.getChildByName("good_con");
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openBrowsePanelView(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.btn_con, function () {
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this.ctrl.openBrowsePanelView(false);
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}.bind(this), 1);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd:function(data){
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if(!data)return;
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// 关卡奖励
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var data_reward = null;
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if(data.rewards){
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data_reward = data.rewards;
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}
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if(data_reward){
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var num = data_reward.length;
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var pos = [];
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if(num == 2){
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pos = [166,423];
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}else{
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pos = [166,296,423];
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}
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for(var i = 0;i<num;i++){
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if(!this.reward_list[i]){
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this.reward_list[i] = ItemsPool.getInstance().getItem("backpack_item");
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this.reward_list[i].setParent(this.good_con);
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this.reward_list[i].initConfig();
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this.reward_list[i].show();
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}
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if(this.reward_list[i]){
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this.reward_list[i].setPosition(pos[i], 79);
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if(data_reward[i].bid == 25 && data.is_holiday == 1){
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this.reward_list[i].holidHeroExpeditTag(true, "限时提升");
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}else{
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this.reward_list[i].holidHeroExpeditTag(false);
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}
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this.reward_list[i].setDefaultTip();
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this.reward_list[i].setData({bid:data_reward[i].bid, num:data_reward[i].num})
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}
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}
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack:function(){
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for(var i in this.reward_list){
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this.reward_list[i].deleteMe();
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this.reward_list[i] = null;
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}
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this.reward_list = null;
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this.ctrl.openBrowsePanelView(false);
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},
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})
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