difenduandada
2024-12-31 34abe6963b344c882358274957f4b992456fee40
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// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
//      这里填写详细说明,主要填写该模块的功能简要
// <br/>Create: {DATE}
// --------------------------------------------------------------------
var HeroConst = require("hero_const");
var PartnerConst = require("partner_const");
var HeroEvent = require("hero_event");
var PartnerCalculate = require("partner_calculate");
var HeroCalculate = require("hero_calculate");
var HeroController = require("hero_controller")
var BackpackController = require("backpack_controller")
var HeroModel = cc.Class({
    extends: BaseClass,
    ctor: function () {
        this.ctrl = arguments[0];
    },
 
    properties: {
    },
 
    initConfig: function () {
        // 伙伴数据列表 (id :英雄唯一标识)
        // 结构 this.hero_list[id] = hero_vo
        this.hero_list = {};
        //  伙伴bid列表的  
        // 结构 this.hero_bid_list[bid] = {hero_vo1,hero_vo2}
        this.hero_bid_list = {};
        // 伙伴数据数组形式存储,便于排序
        this.hero_array = [];
 
        // 标志第一次初始
        this.is_init = true;
 
        // 英雄上限
        this.hero_max_count = 0;
        // 英雄已激活上限次数 
        this.buy_num = 0;
 
        //皮肤数据  结构: self.hero_skin_list[皮肤id] = 皮肤结束时间   (如果时间 == 0 表永久)
        this.hero_skin_list = null;
 
        // 英雄图书馆信息
        this.dic_pokedex_info = null;
        // 英雄图书馆信息 [bid] = 数据
        this.dic_pokedex_bid = {};
 
        // 熔炼祭坛的列表
        this.dic_fuse_info = null;
 
        // 已拥过有英雄id [bid] = 1
        this.dic_had_hero_info = {};
 
        // 布阵站位信息 this.pos_list[布阵类型][pos] = id
        this.pos_list = {};
 
        this.expedit_list = null;
        // 阵法类型
        this.use_formation_type = 1;
        // 使用的圣器id
        this.use_hallows_id = 0;
 
        // 装备红点背包已更新 记录
        this.is_equip_redpoint_bag_update = true;
        // 装备红点英雄已更新 记录
        this.is_equip_redpoint_hero_update = true;
 
        // 是否延迟红点更新中 例子:this.is_delay_redpoint_update[HeroConst.RedPointType.eRPLevelUp] = true
        // 目前只有升级红点用
        this.is_delay_redpoint_update = {};
 
        // 进阶和升星材料消耗 只能写死 如果策划改了.跟着改吧
        this.upgrade_star_cost_id = 10001;
 
        // 升星红点背包已更新 记录
        this.is_upgradestar_redpoint_bag_update = true;
        // 升星红点英雄已更新 记录
        this.is_upgradestar_redpoint_hero_update = true;
 
        // 阵法 红点 (一次性的)
        this.is_redpoint_form = false;
        // 圣器 红点 (一次性的)
        this.is_redpoint_hallows = false;
 
        // 记录登陆时候角色的等级 判断阵法是否新解锁用
        this.record_login_lev = 0;
 
        // 符文解锁条件信息
        // var artifact_one        = Config.partner_data.data_partner_const["artifact_one"].val; 
        // var artifact_two        = Config.partner_data.data_partner_const["artifact_two"].val;
        // this.artifact_lock_list = {"1":artifact_one, "2":artifact_two};
        this.artifact_lucky = 0; // 符文祝福值
        this.artifact_lucky_red = false; // 祝福值红点
 
        // 英雄信息界面 升星页签的参数  6星才限时页签(后面策划要求熔炼祭坛的也加入)
        this.hero_info_upgrade_star_param = 6;
 
        this.hero_info_upgrade_star_param2 = 10;        
        this.hero_info_upgrade_star_param3 = 11;
 
        // --英雄信息界面 天赋页签的参数  6星才限时页签
        this.hero_info_talent_skill_param =  Config.partner_skill_data.data_partner_skill_const["skill_slot"].val   
        
        // --天赋技能升星的材料
        this.talent_skill_cost_id = 10450
        // --天赋技能可学习的列表 用于红点 结构 self.dic_hero_talent_skill_learn_redpoint[skill_id] = 1
        this.dic_hero_talent_skill_learn_redpoint  = {}
    
        this.is_need_update_talent_redpoint = true
    },
 
    setHeroMaxCount: function (max_count) {
        if (typeof max_count == "number") {
            this.hero_max_count = max_count;
        }
    },
 
    // 获取英雄上上限
    getHeroMaxCount: function () {
        var max_count = this.hero_max_count || 0;
        var have_coutn = this.hero_array.length;
        return { max_count: max_count, have_coutn: have_coutn };
    },
 
    setHeroBuyNum: function (buy_num) {
        this.buy_num = Number(buy_num);
    },
 
    getHeroBuyNum: function () {
        return this.buy_num || 0;
    },
 
    /**
     * 更新英雄列表
     * @author zhanghuxing 2019-01-24
     * @param  {[type]}  not_show_power 不显示战力变化提示
     */
    updateHeroList: function (hero_list, is_add, not_show_power) {
        if (!hero_list) return;
        for (var hero_i in hero_list) {
            this.updateHeroVo(hero_list[hero_i], not_show_power);
        }
 
        // 熔炼祭坛的红点 新增需要重新算红点
        if (is_add) {
            HeroCalculate.getInstance().clearAllStarFuseRedpointRecord();
            gcore.GlobalEvent.fire(HeroEvent.Hero_Data_Add, hero_list);
        }
 
        this.is_init = false;
    },
 
    /**
     * 更新单个英雄信息,如果没有则是新增;
     */
    updateHeroVo: function (info, not_show_power) {
        if (!info) return;
        info.id = info.partner_id;
        var bid = info.partner_bid || info.bid;
        if (!bid && this.hero_list[info.id])
            bid = this.hero_list[info.id].bid;
 
        var par_cfg = Config.partner_data.data_partner_base[bid];
        if (!par_cfg) return;
 
        var is_add = false;
        var hero_vo = this.hero_list[info.id];
        if (!hero_vo) {
            is_add = true;
            var HeroVo = require("hero_vo");
            hero_vo = this.hero_list[info.id] = new HeroVo();
 
            for (var config_k in par_cfg) {
                if (config_k !== "skills")
                    info[config_k] = par_cfg[config_k];
            }
 
            // 设置角色id
            var RoleController = require("role_controller");
            var role_vo = RoleController.getInstance().getRoleVo();
            if (role_vo) {
                info.rid = role_vo.rid;
                info.srv_id = role_vo.srv_id;
            }
        }
 
        // 旧数据
        var old_vo = null;
        var open_type = 0
        if (!is_add) {
            // 处理战力提升特效
            if (!not_show_power && hero_vo.power < info.power) {
                GlobalMessageMgr.getInstance().showPowerMove(info.power - hero_vo.power, null, hero_vo.power);
            }
 
            // 处理升星、进阶
            if (info.star && hero_vo.star < info.star) {                           // 升星
                open_type = 1;
                old_vo = Utils.deepCopy(hero_vo);
                if(hero_vo.star == this.hero_info_talent_skill_param[1] - 1){
                    hero_vo.is_open_talent = true;
                }
            } else if (info.break_lev && hero_vo.break_lev < info.break_lev) {     // 进阶
                open_type = 2;
                old_vo = Utils.deepCopy(hero_vo);
            }
        } else {
 
        }
 
        // 更新最大星级
        var cur_star = info.star || par_cfg.init_star;
        if (this.dic_had_hero_info[bid]) {
            if (this.dic_had_hero_info[bid] < cur_star)
                this.dic_had_hero_info[bid] = cur_star;
        } else {
            this.dic_had_hero_info[bid] = cur_star;
        }
        hero_vo.updateHeroVo(info);
        if (is_add) {
            this.hero_array.push(hero_vo);
            if(!this.hero_bid_list[hero_vo.bid]){
                this.hero_bid_list[hero_vo.bid] = []
            }
            this.hero_bid_list[hero_vo.bid].push(hero_vo)
        } else {
            if (open_type == 1 && old_vo) {          // 打开升星成功界面
                this.ctrl.openHeroUpgradeStarExhibitionPanel(true, old_vo, hero_vo);
                HeroCalculate.getInstance().clearAllHeroRecordByRedPointType(HeroConst.RedPointType.eRPStar)
            } else if (open_type == 2 && old_vo) {   // 打开进阶成功界面
                this.ctrl.openBreakExhibitionWindow(true, old_vo, hero_vo);
            }
            gcore.GlobalEvent.fire(HeroEvent.Hero_Data_Update, hero_vo);
        }
        HeroCalculate.getInstance().checkHeroRedPointByRedPointType(HeroConst.RedPointType.eRPLevelUp)
        cc.log("updateHeroVo")
    },
 
    // 获取单个伙伴数据,id
    // @id 是英雄唯一标识id 
    getHeroById: function (partner_id) {
        if (!this.hero_list) return;
        if (!partner_id || typeof partner_id != "number") return;
        return this.hero_list[partner_id] || {}
    },
 
    // 删除英雄 
    delHeroDataList: function (list) {
        if (!list) return;
        cc.log("delHeroDataList")
        for (var hero_i in list) {
            let v = list[hero_i]
            let temp_bid = this.hero_list[v.partner_id].bid
            delete this.hero_list[list[hero_i].partner_id]
            // --同时从bid英雄列表删除该英雄记录
            let bidlist = this.hero_bid_list[temp_bid]
            if(bidlist){
                for(let i=0;i<bidlist.length;++i){
                    let hero_vo = bidlist[i]
                    if(hero_vo.partner_id == v.partner_id){
                        bidlist.splice(i,1)
                    }
                }
            }
        }
        
        this.hero_array = [];
        for (var hero_i in this.hero_list) {
            this.hero_array.push(this.hero_list[hero_i]);
        }
 
        // 消除熔炼祭坛的红点 删除也要重新算
        HeroCalculate.getInstance().clearAllStarFuseRedpointRecord();
 
        // 升星红点
        this.is_upgradestar_redpoint_hero_update = true
        this.checkUpgradeStarRedPointUpdate()
 
        gcore.GlobalEvent.fire(HeroEvent.Del_Hero_Event, list);
    },
    // --更新天赋信息
    updateHeroVoTalent(data_list, is_not_check){
        let is_team = false
        var self = this
        for(let i=0;i<data_list.length;++i){
            let v = data_list[i]
            if(self.hero_list[v.partner_id]){
                self.hero_list[v.partner_id].updateSkill(v.dower_skill)
                if(!is_team){
                    if(self.hero_list[v.partner_id].isFormDrama()){
                        is_team = true
                    }
                }
            }
        }
        if(is_team && !is_not_check){
            // --如果有剧情阵容的英雄..需要检查红点
            // --检测红点
            HeroCalculate.getInstance().checkAllHeroRedPoint()    
        }
    },
    getHeroList: function () {
        return this.hero_list || {}
    },
 
    getAllHeroArray: function () {
        return this.hero_array;
    },
 
    // 根据阵容获取英雄列表
    getHeroListByCamp: function (camp) {
        if (typeof camp !== "number") return;
        var hero_list = [];
 
        for (var hero_i in this.hero_array) {
            if (camp === HeroConst.CampType.eNone || camp === this.hero_array[hero_i].camp_type) {
                // hero_list.push(Utils.deepCopy(this.hero_array[hero_i]));
                hero_list.push(this.hero_array[hero_i]);
            }
        }
 
        var hero_sort = this.getHeroSortFunc();
        return hero_list.sort(hero_sort);
    },
 
    // 根据阵容获取英雄列表
    getDeepHeroListByCamp: function (camp) {
        if (typeof camp !== "number") return;
        var hero_list = [];
 
        for (var hero_i in this.hero_array) {
            if (camp === HeroConst.CampType.eNone || camp === this.hero_array[hero_i].camp_type) {
                // hero_list.push(Utils.deepCopy(this.hero_array[hero_i]));
                hero_list.push(this.hero_array[hero_i]);
            }
        }
 
        var hero_sort = this.getHeroSortFunc();
        return Utils.deepCopy(hero_list.sort(hero_sort));
    },
 
    getRestHeroListByCamp: function (camp) {
        if (typeof camp !== "number") return;
        var hero_list = [];
        for (var hero_i in this.hero_array) {
            if (camp === HeroConst.CampType.eNone || camp === this.hero_array[hero_i].camp_type) {
                hero_list.push(this.hero_array[hero_i]);
            }
        }
 
        var rest_hero_list = Utils.deepCopy(hero_list);
        for (var hero_i in rest_hero_list) {
            var hero_vo = rest_hero_list[hero_i];
            if (hero_vo.is_in_form > 0 || hero_vo.is_lock) {
                hero_vo.is_ui_lock = true;
            }
        }
 
        var hero_sort = function (role_vo1, role_vo2) {
            if ((!role_vo1.is_ui_lock && !role_vo2.is_ui_lock) || (role_vo1.is_ui_lock && role_vo2.is_ui_lock)) {
                if (role_vo1.star === role_vo2.star) {
                    if (role_vo1.power == role_vo2.power) {
                        if (role_vo1.lev == role_vo2.lev) {
                            return role_vo2.sort_order - role_vo1.sort_order;
                        } else {
                            return role_vo1.lev - role_vo2.lev;
                        }
                    } else {
                        return role_vo1.power - role_vo2.power;
                    }
                } else {
                    return role_vo1.star - role_vo2.star;
                }
            } else {
                if (role_vo1.is_ui_lock)
                    return 1;
                return -1;
            }
        }
 
        return rest_hero_list.sort(hero_sort);
    },
 
    setHadHeroInfo: function (list) {
        if (!list) return;
        for (var hero_i in list)
            this.dic_had_hero_info[list[hero_i].partner_id] = list[hero_i].max_star;
    },
 
    // 初始化图鉴数据
    getHeroPokedexList: function (camp) {
        if (!this.dic_pokedex_info) {
            this.dic_pokedex_info = {};
            for (var camp_i in HeroConst.CampType) {
                if (camp_i !== "eNone")
                    this.dic_pokedex_info[HeroConst.CampType[camp_i]] = [];
            }
            var pokedex_cfg = Config.partner_data.data_partner_pokedex;
            if (pokedex_cfg) {
                for (var bid in pokedex_cfg) {
                    var par_cfg = Config.partner_data.data_partner_base[bid];
                    for (var star_i in pokedex_cfg[bid]) {
                        var star = pokedex_cfg[bid][star_i].star;
                        var key = bid + "_" + star;
                        var info = this.getHeroPokedexByBid(key);
                        if (info) {
                            this.dic_pokedex_info[info.camp_type].push(info);
                        }
                    }
                }
            }
 
            var sort_function = function (dic_pokedex_1, dic_pokedex_2) {
                if (dic_pokedex_1.star === dic_pokedex_2.star) {
                    return dic_pokedex_1.bid - dic_pokedex_2.bid;
                } else {
                    return dic_pokedex_1.star - dic_pokedex_2.star;
                }
            }
            // 排序
            for (var dic_pokedex_i in this.dic_pokedex_info) {
                this.dic_pokedex_info[dic_pokedex_i].sort(sort_function);
            }
        }
 
        return this.dic_pokedex_info[camp]
    },
 
    getHeroPokedexByBid: function (key) {
        if (this.dic_pokedex_bid[key]) return this.dic_pokedex_bid[key];
 
        var par_show_cfg = gdata("partner_data", "data_partner_show", key);
        if (!par_show_cfg) {
            return null
        }
 
        var par_base_cfg = Config.partner_data.data_partner_base[par_show_cfg.bid];
        if (par_base_cfg) {
            var break_lev = this.getHeroMaxBreakCountByInitStar(par_show_cfg.star);
            par_show_cfg.hp_max = par_show_cfg.hp                               // 为了计算战力用的 
            par_show_cfg.power = PartnerCalculate.calculatePower(par_show_cfg);
            par_show_cfg.camp_type = par_base_cfg.camp_type;
            par_show_cfg.name = par_base_cfg.name;
            par_show_cfg.init_star = par_base_cfg.init_star;
            par_show_cfg.type = par_base_cfg.type;
            par_show_cfg.break_id = par_base_cfg.break_id;
            par_show_cfg.break_lev = break_lev;
            par_show_cfg.partner_id = par_show_cfg.bid * 10 + par_show_cfg.star;          // 定义一个唯一id      
            par_show_cfg.is_pokedex = true;  // 是不是图鉴      
            this.dic_pokedex_bid[key] = par_show_cfg;
            return this.dic_pokedex_bid[key];
        }
        return null
    },
 
    // 根据初始星级 或者对应英雄最大进阶次数
    getHeroMaxBreakCountByInitStar: function (init_star) {
        if (!this.dic_max_break) {
            var val = Config.partner_data.data_partner_const.advanced_limit.val
            this.dic_max_break = {}
            for (var val_i in val) {
                this.dic_max_break[val[val_i][0]] = val[val_i][1];
            }
        }
        return this.dic_max_break[init_star] || 0
    },
 
    // 根据品质获取默认头像
    getRandomHeroHeadByQuality: function (quality) {
        if (!this.dic_random_hero_head) {
            var val = Config.partner_data.data_partner_const.random_hero_icon.val;
            this.dic_random_hero_head = {}
            for (var val_i in val) {
                var item_config = gdata("item_data", "data_unit5", val[val_i][1]);
                if (item_config)
                    this.dic_random_hero_head[val[val_i][0]] = item_config.icon;
            }
        }
 
        var quality = quality || 0;
        if (quality > 5)
            quality = 5;
        return this.dic_random_hero_head[quality]
    },
 
    getHadHeroInfo: function () {
        return this.dic_had_hero_info || {}
    },
 
    getHadHeroStarBybid: function (bid) {
        if (this.dic_had_hero_info && this.dic_had_hero_info[bid]) {
            return this.dic_had_hero_info[bid]
        }
        return null
    },
 
 
    isOpenTanlentByHerovo(hero_vo){
        if(hero_vo[this.hero_info_talent_skill_param[0]]){
            if(hero_vo[this.hero_info_talent_skill_param[0]] >= this.hero_info_talent_skill_param[1]){
                return true
            }
        }
        return false
    },
    /************阵法相关************/
    setFormList: function (data) {
        var form_type = data.type >= 0 ? data.type : PartnerConst.Fun_Form.Drama;
        if (this.pos_list[form_type]) {
            for (var form_i in this.pos_list[form_type]) {
                var vo = this.getHeroById(this.pos_list[form_type][form_i].id)
                if (vo && vo.updateFormPos) {
                    vo.updateFormPos(0, form_type)
                }
            }
        }
 
        this.pos_list[form_type] = {}
        for (var pos_i in data.pos_info) {
            this.pos_list[form_type][data.pos_info[pos_i].pos] = data.pos_info[pos_i];
            var vo = this.getHeroById(data.pos_info[pos_i].id)
            // 容错处理  bugly出现说  updateFormPos 这个是 (a nil value)
            if (vo && vo.updateFormPos)
                vo.updateFormPos(data.pos_info[pos_i].pos, form_type);
        }
 
        // 剧情阵法逻辑
        if (form_type == PartnerConst.Fun_Form.Drama) {
            this.form_power = data.power || 0;
            // 阵法类型
            this.use_formation_type = data.formation_type;
            // 使用的圣器id
            this.use_hallows_id = data.hallows_id;
 
            // GlobalEvent:getInstance():Fire(HeroEvent.Form_Drama_Event,data)
            var calculate = HeroCalculate.getInstance();
            RedMgr.getInstance().addCalHandler(calculate.checkAllHeroRedPoint.bind(calculate), RedIds.HeroAll);
 
            // 检测红点
            // HeroCalculate.getInstance().checkAllHeroRedPoint();
            let list = []
            for(let k in this.pos_list[form_type]){
                let v = this.pos_list[form_type][k]
                list.push({partner_id : v.id})
            }
            // --请求天赋的
            HeroController.getInstance().sender11099(list)
        }
    },
 
    // 获取最高战力的英雄战力
    getMaxFight: function () {
        if (this.hero_array) {
            this.hero_array.sort(Utils.tableUpperSorter(["power"]));
            var hero_vo = this.hero_array[0];
            if (hero_vo) {
                return hero_vo.power
            }
        }
        return 0
    },
    //通过bid获取等级最高的英雄信息
    getTopLevHeroInfoByBid(bid){
        if (!bid) return ;
        let list = this.hero_bid_list[bid]
        if (list){
            list.sort(Utils.tableUpperSorter(["lev", "power"]))
            return list[0]
        }
        return null
    },
    //雇佣的
    getExpeditHeroData: function () {
        var hero_list = this.getAllHeroArray();
        var list = [];
        for (var i = 0; i < hero_list.length; i++) {
            var tab = {}
            tab.power = hero_list[i].power;
            tab.name = hero_list[i].name;
            tab.bid = hero_list[i].bid;
            tab.index = i;
 
            tab.rid = hero_list[i].rid;
            tab.srv_id = hero_list[i].srv_id;
            tab.id = hero_list[i].id;
            tab.star = hero_list[i].star;
            tab.lev = hero_list[i].lev;
            tab.use_skin = hero_list[i].use_skin;
            
            list.push(tab);
        }
        list.sort(function (a, b) {
            return b.power < a.power;
        });
        return list
    },
 
    // 获取自己的队伍阵法站位
    getMyPosList: function () {
        return this.pos_list[PartnerConst.Fun_Form.Drama] || {}
    },
 
    getHeroSortFunc: function () {
        var hero_sort = function (role_vo1, role_vo2) {
            if (role_vo1.star === role_vo2.star) {
                if (role_vo1.power == role_vo2.power) {
                    if (role_vo1.lev == role_vo2.lev) {
                        return role_vo1.sort_order - role_vo2.sort_order;
                    } else {
                        return role_vo2.lev - role_vo1.lev
                    }
                } else {
                    return role_vo2.power - role_vo1.power
                }
            } else {
                return role_vo2.star - role_vo1.star
            }
        }
        return hero_sort
    },
 
    isMaxStarHero: function (bid, star) {
        if (!bid || !star) return false;
        var max_star = Config.partner_data.data_partner_max_star[bid];
        if (max_star && star >= max_star) {
            return true
        }
        if (star >= this.hero_info_upgrade_star_param){
            if(star == this.hero_info_upgrade_star_param2){
                // --10级升11有世界等级要求
                return !this.checkOpenStar11()
            }
        }
        return false;
    },
 
    getStarFuseList: function (camp_type) {
        camp_type = camp_type || 0;
        var camp_fuse_list = [];
        var fuse_cfg = Config.partner_data.data_partner_fuse_star;
        if (!fuse_cfg) return
        for (var cfg_i in fuse_cfg) {
            var fuse_cfg_item = fuse_cfg[cfg_i];
            var base_config = Config.partner_data.data_partner_base[cfg_i];
            for (var item_i in fuse_cfg_item) {
                var star = fuse_cfg_item[item_i].star;
                var key = cfg_i + "_" + star;
                var star_config = gdata("partner_data", "data_partner_star", key);
                // Config.partner_data.data_partner_star[key];
 
                if (base_config && (base_config.camp_type == camp_type || camp_type === 0)) {
                    if (base_config && star_config && star_config.expend1.length > 0) {
                        var fuse_data = {};
                        fuse_data.base_config = base_config;
                        fuse_data.star_config = star_config;
                        fuse_data.camp_type = base_config.camp_type;
                        fuse_data.bid = cfg_i;
                        fuse_data.star = star;
                        camp_fuse_list.push(fuse_data);
                    }
                }
            }
        }
 
        return camp_fuse_list
    },
 
    // --根据bid 获取一个模拟herovo对象..属性都是1级的
    getMockHeroVoByBid(bid) {
        let base_config = Config.partner_data.data_partner_base[bid]
        let attr_config = Config.partner_data.data_partner_attr[bid]
        if (!base_config || !attr_config) {
            return
        }
 
        let hero_vo = Utils.deepCopy(base_config)
        hero_vo.star = base_config.init_star //--默认星数
        hero_vo.break_lev = 0 //--默认进阶
        for (let k in attr_config) { // k,v in pairs(attr_config) do
            let v = attr_config[k]
            if (!hero_vo[k]) {
                hero_vo[k] = v
            }
        }
        hero_vo.hp = attr_config.hp_max //--血量等于最大血量
        hero_vo.power = PartnerCalculate.calculatePower(hero_vo)
        return hero_vo
    },
    /****************装备相关******************/
    updateHeroEquipList: function (data) {
        var partner_id = data.partner_id;
        if (partner_id && this.hero_list[partner_id]) {
            var hero_vo = this.hero_list[partner_id];
            if (hero_vo.power < data.power)
                GlobalMessageMgr.getInstance().showPowerMove(data.power - hero_vo.power, null, hero_vo.power);
            // 判断战力变化
            this.hero_list[partner_id].updateHeroVo(data);
        }
    },
 
    getHeroEquipList: function (parener_id) {
        if (this.hero_list[parener_id]) {
            return this.hero_list[parener_id].eqm_list;
        }
    },
 
 
    //----------------------------符文锻造相关------------------------
 
 
    //获取符文祝福红点状态
    getArtifactLuckyRedStatus: function () {
        return this.artifact_lucky_red
    },
 
    //符文祝福值
    setArtifactLucky: function (value) {
        this.artifact_lucky = value;
        RedMgr.getInstance().addCalHandler(this.updateArtifactLuckyRed.bind(this))
    },
 
    getArtifactLucky: function () {
        return this.artifact_lucky || 0
    },
 
    //祝福值红点
    updateArtifactLuckyRed: function () {
        var max_lucky = 0;
        var lucky_cfg = Config.partner_artifact_data.data_artifact_const["change_condition"];
        if (lucky_cfg && lucky_cfg.val != null) {
            max_lucky = lucky_cfg.val;
        }
        if (this.artifact_lucky >= max_lucky) {
            this.artifact_lucky_red = true;
        } else {
            this.artifact_lucky_red = false;
        }
        gcore.GlobalEvent.fire(HeroEvent.Artifact_Lucky_Red_Event);
        var SceneConst = require("scene_const");
        require("mainscene_controller").getInstance().setBuildRedStatus(SceneConst.CenterSceneBuild.mall, this.artifact_lucky_red)
    },
 
    updatePartnerArtifactList: function (data) {
        var id = data.partner_id || 0;
        if (this.hero_list[id]) {
            var hero_vo = this.hero_list[id];
            if (hero_vo) {
                if (hero_vo.power < data.power) {
                    GlobalMessageMgr.getInstance().showPowerMove(data.power-hero_vo.power ,null,hero_vo.power)
                }
                this.hero_list[id].updateHeroVo(data);
                gcore.GlobalEvent.fire(HeroEvent.Artifact_Update_Event, hero_vo);
                // let is_artifact =  PartnerCalculate.getIsCanClothArtifact(hero_vo.bid);                
                // hero_vo.updateRedPoint(PartnerConst.Vo_Red_Type.Artifact,false)
            }
        }
    },
 
    getPartnerArtifactList: function (id) {
        if (this.hero_list[id]) {
            return this.hero_list[id].artifact_list || []
        }
        return []
    },
 
    //---------------------------符文锻造相关end-------------------------
 
    setLockByPartnerid: function (partner_id, is_lock) {
        if (this.hero_list[partner_id]) {
            this.hero_list[partner_id].is_lock = is_lock || 0;
        }
    },
 
    // 活动英雄列表 根据匹配信息 熔炼祭坛用
    // @dic_the_conditions 指定匹配 dic_the_conditions[bid][star] = 数量
    // @dic_random_conditions 随机阵容匹配 dic_the_conditions[camp][star] = 数量
    // @dic_hero_id 标志已用
    // return
    // @ count 拥有不重复英雄总数量
    getHeroListByMatchInfo: function (dic_the_conditions, dic_random_conditions, dic_hero_id) {
        // 找不重复的数量
        var count = 0;
        var dic_hero_id = dic_hero_id || {};
        var dic_count = {};
 
        var _setDicCount = function (partner_id, str, max) {
            // 判断是否重复
            if (!dic_hero_id[partner_id]) {
                if (!dic_count[str])
                    dic_count[str] = 0;
                if (dic_count[str] < max) {
                    dic_count[str] = dic_count[str] + 1;
                    count = count + 1;
                    dic_hero_id[partner_id] = 1;
                }
            }
        }
 
        for (var hero_i in this.hero_list) {
            var hero = this.hero_list[hero_i];
            if (dic_the_conditions && dic_the_conditions[hero.bid] && dic_the_conditions[hero.bid][hero.star]) {
                var str = cc.js.formatStr("%s%s", hero.bid, hero.star);
                _setDicCount(hero.partner_id, str, dic_the_conditions[hero.bid][hero.star]);
            }
 
            if (dic_random_conditions) {
                // 0表示所有阵营的合适
                if (dic_random_conditions[0] && dic_random_conditions[0][hero.star]) {
                    // if (dic_random_conditions[0][hero.star]) {
                        var str = cc.js.formatStr("_%s%s", 0, hero.star)
                        _setDicCount(hero.partner_id, str, dic_random_conditions[0][hero.star]);
                    // }
                } else {
                    if (dic_random_conditions[hero.camp_type] && dic_random_conditions[hero.camp_type][hero.star]) {
                        var str = cc.js.formatStr("_%s%s", hero.camp_type, hero.star);
                        _setDicCount(hero.partner_id, str, dic_random_conditions[hero.camp_type][hero.star]);
                    }
                }
            }
        }
 
        return count
    },
 
    /***********************************红点检查********************************/
 
 
 
    // 检测升级红点更新
    checkLevelRedPointUpdate: function() {
        // GlobalEvent:getInstance():Fire(HeroEvent.Level_RedPoint_Event) 
 
        // if (this.is_delay_redpoint_update[HeroConst.RedPointType.eRPLevelUp])
        //     return
 
        // this.is_delay_redpoint_update[HeroConst.RedPointType.eRPLevelUp] = true;
        // 清除升级红点记录
        HeroCalculate.getInstance().clearAllHeroRecordByRedPointType(HeroConst.RedPointType.eRPLevelUp, true)
    },
 
    // 检查阵法解锁 
    checkUnlockFormRedPoint: function() {
 
    },
 
    // 设置更新equip红点的记录
    setEquipUpdateRecord: function (bool) {
        this.is_equip_redpoint_bag_update = bool;
        this.is_equip_redpoint_hero_update = bool;
    },
 
    // 检查装备红点 
    checkEquipRedPointUpdate: function() {
        // 需要 背包 返回 和 英雄更新返回 才处理红点计算
        if (this.is_equip_redpoint_bag_update && this.is_equip_redpoint_hero_update) {
            //清除装备红点记录
            HeroCalculate.getInstance().clearAllHeroRecordByRedPointType(HeroConst.RedPointType.eRPEquip);
            gcore.GlobalEvent.fire(HeroEvent.Equip_RedPoint_Event);
        }
    },
 
    // 设置更新升星红点的记录
    setUpgradeStarUpdateRecord: function(bool) {
        this.is_upgradestar_redpoint_bag_update = bool;
        this.is_upgradestar_redpoint_hero_update = bool;
    },
 
    // 升星红点检查
    checkUpgradeStarRedPointUpdate: function() {
        // 需要 背包 返回 和 英雄更新返回 才处理红点计算
        if (this.is_upgradestar_redpoint_bag_update && this.is_upgradestar_redpoint_hero_update) {
            HeroCalculate.getInstance().clearAllHeroRecordByRedPointType(HeroConst.RedPointType.eRPStar);
        } 
    },
 
    // 检查圣器解锁
    checkUnlockHallowsRedPoint: function() {
 
    },
 
    checkOpenStar11: function() {
        let config = Config.partner_data.data_partner_const.staropen11_world_lev
        if(config){
            if(config.val[0] == "world_lev"){
                var RoleController = require("role_controller");
                let world_lev = RoleController.getInstance().getModel().getWorldLev() || 0
                if(world_lev < config.val[1]){
                    return false
                }
            }
        }
    
        return true
    },
    //---------------------天赋技能---------------------------
    // --设置更新天赋红点
    setUpdateTalentRedpoint(){
        this.is_need_update_talent_redpoint = true
    },
    getTalentRedpointRecord(){
        var self = this
        if(self.is_need_update_talent_redpoint){
            let dic_config = Config.partner_skill_data.data_partner_skill_learn
            if(dic_config){
                let is_enough
                for(let k in dic_config){
                    let config = dic_config[k]
                    self.dic_hero_talent_skill_learn_redpoint[config.id] = null
                    is_enough = true
                    for(let i=0;i<config.expend.length;++i){
                        let v = config.expend[i]
                        let count = BackpackController.getInstance().getModel().getItemNumByBid(v[0])
                        if(count < v[1]){
                            is_enough = false
                            break
                        }
                    }
                    if(is_enough){
                        self.dic_hero_talent_skill_learn_redpoint[config.id] = config.id
                    }
                }
            }
        }
        self.is_need_update_talent_redpoint = false
        if(!Utils.next(self.dic_hero_talent_skill_learn_redpoint)){
            self.dic_hero_talent_skill_learn_redpoint = {}
        }
        return self.dic_hero_talent_skill_learn_redpoint
    },
    // --检测天赋红点更新
    checkTalentRedPointUpdate(){ 
        if(this.is_delay_redpoint_update[HeroConst.RedPointType.eRPTalent]){
            return
        }
        this.is_delay_redpoint_update[HeroConst.RedPointType.eRPTalent] = true
        // --清除天赋红点记录
        HeroCalculate.getInstance().clearAllHeroRecordByRedPointType(HeroConst.RedPointType.eRPTalent, true)
        
    },
    // --增加详细信息
    updateHeroVoDetailedInfo(info){
        if(!info)return
        if(this.hero_list[info.partner_id]){
            cc.log(this.hero_list[info.partner_id],info)
            for(let k in info){
                let v = info[k]
                this.hero_list[info.partner_id][k] = v
            }
            this.hero_list[info.partner_id].is_had_detailed = true
            gcore.GlobalEvent.fire(HeroEvent.Hero_Vo_Detailed_info, this.hero_list[info.partner_id])
        }
    },
 
 
    //初始化皮肤 信息英雄皮肤 
    initHeroSkin:function(data){
        if(!data) return
        //判定是否要显示卡片展示界面
        if(this.hero_skin_list){
            let show_skin_id = null;
            for(let i in data.partner_skins){
                let v = data.partner_skins[i];
                if(this.hero_skin_list[v.id] == null){
                    show_skin_id = v.id;
                    break
                }
            }
            if(show_skin_id){
                //显示
                let skin_config = Config.partner_skin_data.data_skin_info[show_skin_id];
                if(skin_config){
                    let setting = {};
                    setting.partner_bid = skin_config.bid;
                    setting.is_chips = 1;
                    setting.init_star = 5;
                    setting.status = 1;
                    setting.show_type = require("partnersummon_const").Gain_Show_Type.Skin_show;
                    setting.skin_id = show_skin_id;
                    require("partnersummon_controller").getInstance().openSummonGainShowWindow(true, [setting],null, 2)
                }
            }
        }
 
        this.hero_skin_list = {};
 
        for(let i in data.partner_skins){
            let v = data.partner_skins[i];
            this.hero_skin_list[v.id] = v.end_time;
        }
 
        gcore.GlobalEvent.fire(HeroEvent.Hero_Skin_Info_Event, data);
    },
 
    //根据皮肤id 返回皮肤数据  
    //@return 皮肤有效时间点..  如果永久返回 0 如果返回nil 表示 没有解锁该皮肤
    getHeroSkinInfoBySkinID:function(skin_id){
        if(this.hero_skin_list && this.hero_skin_list[skin_id] != null){
            return this.hero_skin_list[skin_id]
        }
    },
 
    //--是否解锁该皮肤
    //is_check_time:判断是否过期
    isUnlockHeroSkin:function(skin_id, is_check_time){
        if(this.hero_skin_list && this.hero_skin_list[skin_id] != null){
            if(is_check_time){
                if(this.hero_skin_list[skin_id] > 0){
                    return false
                }
            }
            return true
        }
        return false
    },
 
});