// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 失落神器(所有神器预览界面)
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// <br/>Create: 2019-02-20 14:14:19
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var HallowsPreviewItem = require("hallows_preview_item_panel");
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var Hallows_previewWindow = cc.Class({
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extends: BaseView,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("hallows", "hallows_preview_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig:function(){
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this.hallows_list = [];
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this.pos_nodes = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack:function(){
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this.background = this.seekChild(this.root_wnd, "background");
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this.background.scale = FIT_SCALE;
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this.bg = this.seekChild(this.root_wnd, "background", cc.Sprite);
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this.loadRes(PathTool.getBigBg("bigbg_69","jpg"), (function(resObject){
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this.bg.spriteFrame = resObject;
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}).bind(this));
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this.main_panel = this.root_wnd.getChildByName("main_panel");
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this.hallows_bg = this.main_panel.getChildByName("hallows_bg").getComponent(cc.Sprite);
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this.loadRes(PathTool.getBigBg("bigbg_70"), (function(resObject){
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this.hallows_bg.spriteFrame = resObject;
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}).bind(this));
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this.close_btn = this.main_panel.getChildByName("close_btn");
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},
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refreshView:function(){
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var hallows_num = Config.hallows_data.data_base_length;
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for(var i = 1;i<=hallows_num;i++){
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var pos_node = this.main_panel.getChildByName("pos_node_" + i);
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if(pos_node){
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this.pos_nodes[i] = pos_node;
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var hallows_item = this.hallows_list[i];
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if (hallows_item == null){
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hallows_item = new HallowsPreviewItem();
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hallows_item.setParent(pos_node);
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this.hallows_list[i] = hallows_item
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}
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var config = Config.hallows_data.data_base[i] || {};
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hallows_item.setData(config);
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hallows_item.show();
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}
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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this.close_btn.on(cc.Node.EventType.TOUCH_END, function () {
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Utils.playButtonSound(ButtonSound.Close);
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this._onClickCloseBtn();
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}, this)
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},
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_onClickCloseBtn:function(){
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this.ctrl.openHallowsPreviewWindow(false);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd:function(params){
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this.refreshView();
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack:function(){
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for(var i in this.pos_nodes){
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this.pos_nodes[i].stopAllActions();
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}
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this.pos_nodes = null;
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for(var j in this.hallows_list){
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var item = this.hallows_list[j];
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item.deleteMe();
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item = null;
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}
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this.hallows_list = null;
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this.ctrl.openHallowsPreviewWindow(false);
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},
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})
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