// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 公会副本挑战结算面板
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// <br/>Create: 2019-04-18 11:42:02
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var GuildBossController = require("guildboss_controller");
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var Guildboss_resultWindow = cc.Class({
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extends: BaseView,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("guildboss", "guildboss_result_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function () {
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this.ctrl = GuildBossController.getInstance();
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this.label_list = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function () {
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this.background = this.seekChild("background");
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this.background.scale = FIT_SCALE;
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var container = this.seekChild("container");
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this.title_container = this.seekChild("title_container");
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this.special_sk = this.title_container.getComponent(sp.Skeleton);
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// this.dps_list_btn = this.seekChild("dps_list_btn");
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this.harm_btn = this.seekChild("harm_btn");
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// this.harm_btn
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this.partner_item = ItemsPool.getInstance().getItem("hero_exhibition_item");;
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this.partner_item.setPosition(-200, 8)
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this.partner_item.show();
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this.partner_item.setParent(container);
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this.dps_value_lb = this.seekChild("dps_value", cc.Label);
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this.container = container;
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function () {
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openGuildbossResultWindow(false)
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}.bind(this), 2)
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// Utils.onTouchEnd(this.dps_list_btn, function () {
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// this.ctrl.openGuildbossResultDpsRankWindow(true, this.data)
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// }.bind(this), 1)
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Utils.onTouchEnd(this.harm_btn, function () {
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if (this.data && Utils.next(this.data) != null) {
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require("battle_controller").getInstance().openBattleHarmInfoView(true, this.data);
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}
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}.bind(this), 1)
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function (data) {
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this.handleEffect(true);
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if (data != null) {
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this.data = data;
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this.dps_value_lb.string = cc.js.formatStr(Utils.TI18N("总伤害:%s"), data.all_dps);
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var hero_vo = require("hero_controller").getInstance().getModel().getHeroById(data.best_partner);
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this.partner_item.setData(hero_vo);
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this.createRewardsList(data.award_list);
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this.harm_btn.active = true;
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}
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},
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//创建奖励
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createRewardsList: function (award_list) {
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if (award_list == null) return
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var _y = 0;
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var item_config = null;
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var index = 1;
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var item_name = "";
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for (var i in award_list) {
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var v = award_list[i];
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item_config = Utils.getItemConfig(v.bid);
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if (item_config) {
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_y = 36 - (index - 1) * 50;
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const rich_label = Utils.createRichLabel(24, new cc.Color(0x35,0xff,0x14,0xff), cc.v2(0, 0.5), cc.v2(-100, _y), null, 500, this.container);
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rich_label.horizontalAlign = cc.macro.TextAlignment.LEFT;
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if (item_config.id == Config.item_data.data_assets_label2id.guild) {
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item_name = Utils.TI18N("贡献")
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} else {
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item_name = item_config.name;
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}
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rich_label.string = cc.js.formatStr("%s%s:<img src='%s' scale=0.4 /> +%s", Utils.TI18N("获得"), item_name, item_config.icon, v.num);
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var res = PathTool.getItemRes(item_config.icon);
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this.loadRes(res, (function (resObject) {
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rich_label.addSpriteFrame(resObject);
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}).bind(this));
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index = index + 1;
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this.label_list.push(rich_label)
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}
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}
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},
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handleEffect: function (status) {
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if (status == false) {
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if (this.special_sk) {
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this.special_sk.setToSetupPose();
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this.special_sk.clearTracks();
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}
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} else {
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if (this.special_sk) {
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var res = cc.js.formatStr("spine/%s/action.atlas", PathTool.getEffectRes(103))
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this.loadRes(res, function (res_object) {
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this.special_sk.skeletonData = res_object;
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this.special_sk.setAnimation(1, PlayerAction.action_2, false)
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}.bind(this))
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}
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function () {
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this.ctrl.openGuildbossResultWindow(false)
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this.handleEffect(false)
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if (this.partner_item) {
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this.partner_item.deleteMe();
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this.partner_item = null;
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}
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if(this.label_list){
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for(var k in this.label_list){
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var v = this.label_list[k];
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if(v){
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v.node.destroy();
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v = null
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}
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}
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this.label_list = null;
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}
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},
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})
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