// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-08-09 15:58:31
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var ActionController = require("action_controller")
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var EliteSummonEvent = require("elitesummon_event")
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var ElitesummonController = require("elitesummon_controller")
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var RoleController = require("role_controller")
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var BackpackController = require("backpack_controller")
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var BackpackEvent = require("backpack_event")
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var BackPackConst = require("backpack_const")
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var SummonEvent = require("partnersummon_event");
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var MainUiController = require("mainui_controller")
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var PartnersummonController = require("partnersummon_controller")
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var TimeTool = require("timetool")
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var ElitesummonPanel = cc.Class({
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extends: BasePanel,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("action", "action_time_summon_panel");
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this.holiday_bid = arguments[0]
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this.ctrl = ElitesummonController.getInstance()
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},
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// 可以初始化声明一些变量的
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initConfig:function(){
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this._summon_type_1 = 1 // 单抽的抽取类型(1免费 3钻石 4道具)
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this._summon_type_10 = 3 // 十连抽抽取类型(3钻石 4道具)
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this.role_vo = RoleController.getInstance().getRoleVo();
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this.arard_data = Config.recruit_holiday_elite_data.data_award
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this.const_data = Config.recruit_holiday_elite_data.data_const
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this.summon_item_bid = this.const_data["common_s"].val
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this.summon_data = Config.recruit_holiday_elite_data.data_summon
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this.action_config = Config.recruit_holiday_elite_data.data_action
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel:function(){
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this.setPosition(0,-20)
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let main_container = this.root_wnd.getChildByName("main_container")
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this.progress_txt = main_container.getChildByName("progress_txt").getComponent(cc.Label)
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let image_bg_sp = main_container.getChildByName("image_bg").getComponent(cc.Sprite)
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this.progress = main_container.getChildByName("progress").getComponent(cc.ProgressBar)
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this.baodi_bg = main_container.getChildByName("baodi_bg")
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let str_bg = "txt_cn_elitesummon_1";
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let tab_vo = ActionController.getInstance().getActionSubTabVo(this.holiday_bid)
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if(tab_vo && tab_vo.aim_title != "" && tab_vo.aim_title){
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str_bg = tab_vo.aim_title
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}
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let path = PathTool.getBigBg(str_bg,"jpg","timesummon")
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this.loadRes(path,function(res){
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image_bg_sp.spriteFrame = res
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}.bind(this))
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this.item_num_txt = main_container.getChildByName("item_num_txt").getComponent(cc.Label)
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this.award_btn = main_container.getChildByName("award_btn")
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this.award_btn.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("奖励预览")
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main_container.getChildByName("preview_btn").active = false
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this.summon_btn_1 = main_container.getChildByName("summon_btn_1")
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this.summon_btn_1.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("招募1次")
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this.summon_txt_1_rt = this.summon_btn_1.getChildByName("summon_txt_1").getComponent(cc.RichText)
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this.summon_prop_1_nd = this.summon_btn_1.getChildByName("summon_prop")
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this.summon_prop_num_lb = this.summon_prop_1_nd.getChildByName("summon_prop_num").getComponent(cc.Label)
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this.summon_btn_10 = main_container.getChildByName("summon_btn_10")
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this.summon_btn_10.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("招募10次")
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this.summon_prop_10_nd = this.summon_btn_10.getChildByName("summon_prop");
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this.summon_prop_sp = this.summon_prop_10_nd.getChildByName("summon_prop_item").getComponent(cc.Sprite)
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this.summon_10_num_lb = this.summon_prop_10_nd.getChildByName("summon_prop_num").getComponent(cc.Label)
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this.time_txt = main_container.getChildByName("time_txt").getComponent(cc.Label)
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this.time_txt.node.setPosition(414,283)
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this.time_txt.node.color = new cc.Color(255,252,187);
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let line = this.time_txt.node.addComponent(cc.LabelOutline);
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line.color = new cc.Color(112,18,18);
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line.width = 2;
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this.time_txt.lineHeight = 30;
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// this.time_txt.node.active = false;
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this.baodi_text_rt = this.seekChild("baodi_text",cc.RichText);
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this.baodi_text_rt.node.setAnchorPoint(1,0.5)
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this.baodi_text_rt.node.x = 75;
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this.award_item = ItemsPool.getInstance().getItem("backpack_item")
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this.award_item.setParent(main_container);
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this.award_item.setPosition(60, 728)
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this.award_item.initConfig(false, 0.6, false, false);
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this.award_item.show();
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this.award_item.addCallBack(this._onClickAwardItem.bind(this))
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let item_config = Utils.getItemConfig(this.summon_item_bid)
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let path1 = PathTool.getItemRes(item_config.icon)
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this.loadRes(path1,function(res){
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this.summon_prop_1_nd.getChildByName("summon_prop_item").getComponent(cc.Sprite).spriteFrame = res;
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main_container.getChildByName("item_icon").getComponent(cc.Sprite).spriteFrame = res;
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}.bind(this))
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this.baodi_bg.getChildByName("tip").active = true;
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this.btn_rule = this.baodi_bg.getChildByName("tip")
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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this.addGlobalEvent(EliteSummonEvent.EliteSummon_Message,function(data){
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if(!data) return;
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let status = this.ctrl.getModel().isHolidayHasID(data.camp_id)
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if(status){
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this.setData(data)
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}
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}.bind(this))
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// --物品道具增加
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this.addGlobalEvent(BackpackEvent.ADD_GOODS,function(bag_code,data_list){
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this.updateItemNum(bag_code,data_list)
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}.bind(this))
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//物品道具删除
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this.addGlobalEvent(BackpackEvent.DELETE_GOODS,function(bag_code,data_list){
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this.updateItemNum(bag_code,data_list)
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}.bind(this))
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//物品道具改变
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this.addGlobalEvent(BackpackEvent.MODIFY_GOODS_NUM,function(bag_code,data_list){
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this.updateItemNum(bag_code,data_list)
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}.bind(this))
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// 召唤成功
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this.addGlobalEvent(SummonEvent.PartnerSummonSuccess, function() {
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this.playRecruitEffect();
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}.bind(this));
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this.award_btn.on("click",function(){
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if(this.data && this.data.camp_id){
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let config = this.action_config[this.data.camp_id]
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if (config){
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var TimesummonController = require("timesummon_controller")
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TimesummonController.getInstance().openTimeSummonAwardView(true,config.group_id, this.data,true)
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}
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}
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},this)
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this.btn_rule.on('click',function(event){
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if(this.data && this.data.camp_id){
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let config = this.action_config[this.data.camp_id]
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if(config){
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let pos = event.node.convertToWorldSpaceAR(cc.v2(0, 0))
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require("tips_controller").getInstance().showCommonTips(config.desc,pos,null,null,500)
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}
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}
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},this)
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this.summon_btn_1.on('click',function(){
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Utils.playButtonSound(1)
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if(this.checkHeroBagIsFull(1)) return;
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if(this.last_time && gcore.SmartSocket.getTime() - this.last_time < 2){
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return
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}
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this.last_time = gcore.SmartSocket.getTime()
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if(this._summon_type_1 == 3){
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if(this.data && this.data.camp_id){
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let group_id = this.action_config[this.data.camp_id].group_id
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let config = this.summon_data[group_id]
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let num = config.loss_gold_once[0][1]
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let call_back = function (){
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this.ctrl.send23221( 1, this._summon_type_1 )
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}
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let item_icon_2 = Utils.getItemConfig(config.loss_gold_once[0][0]).icon
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let val_str = Utils.getItemConfig(config.gain_once[0][0]).name || ""
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let val_num = config.gain_once[0][1]
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let call_num = 1
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this.showGoldTips(item_icon_2,num,call_num,val_num,val_str,call_back)
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}
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}else{
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this.ctrl.send23221( 1, this._summon_type_1 )
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}
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},this)
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this.summon_btn_10.on("click",function(){
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Utils.playButtonSound(1)
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if(this.checkHeroBagIsFull(10)) return;
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if(this.last_time && Math.abs(gcore.SmartSocket.getTime() - this.last_time) < 0.5){
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return
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}
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this.last_time = gcore.SmartSocket.getTime()
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if(this._summon_type_10 == 3){
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if(this.data && this.data.camp_id){
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let group_id = this.action_config[this.data.camp_id].group_id
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let config = this.summon_data[group_id]
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let num = config.loss_gold_ten[0][1]
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let call_back = function (){
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this.ctrl.send23221( 10, this._summon_type_10 )
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}
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let item_icon_2 = Utils.getItemConfig(config.loss_gold_ten[0][0]).icon
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let val_str = Utils.getItemConfig(config.gain_ten[0][0]).name || ""
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let val_num = config.gain_ten[0][1]
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let call_num = 10
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this.showGoldTips(item_icon_2,num,call_num,val_num,val_str,call_back)
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}
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}else{
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this.ctrl.send23221( 10, this._summon_type_10 )
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}
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},this)
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this.ctrl.send23220()
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow:function(params){
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide:function(){
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},
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setData(data){
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this.data = data
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this.updateSummonBtnStatus()
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this.nextRewardLevel()
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this.updateItemNum()
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let str_time = cc.js.formatStr("%s-%s",TimeTool.getMD2(data.start_time),TimeTool.getMD2(data.end_time))
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this.time_txt.string = str_time;
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this.baodi_text_rt.string = Utils.TI18N(cc.js.formatStr(StringUtil.parseStr("<div fontcolor=#ffffff outline=2,#000000>剩余</div><div fontcolor=#5fde46 outline=2,#000000>%d</div><div fontcolor=#ffffff outline=2,#000000>次招募内必出UP英雄</div>").string, data.must_count))
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},
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updateSummonBtnStatus(){
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if(this.data && this.data.camp_id){
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let config = this.action_config[this.data.camp_id]
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let data = this.summon_data[config.group_id]
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let summon_have_num = BackpackController.getInstance().getModel().getItemNumByBid(this.summon_item_bid)
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// -- 单抽
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let cur_time = gcore.SmartSocket.getTime()
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if(this.data.free_time == 0 && this.data.free_time <= cur_time){
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let txt_str_1 = Utils.TI18N(StringUtil.parseStr("<div fontcolor=#ffffff>免费召唤</div>").string)
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this._summon_type_1 = 1
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this.openSummonFreeTimer(false)
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this.summon_txt_1_rt.node.active = true;//免费 或者 倒计时
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this.summon_prop_1_nd.active = false;//道具
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this.summon_txt_1_rt.string = txt_str_1;
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}else if(summon_have_num >= 1){
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this._summon_type_1 = 4
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this.openSummonFreeTimer(false)
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this.summon_txt_1_rt.node.active = false;//免费 或者 倒计时
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this.summon_prop_1_nd.active = true;//道具
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this.summon_prop_num_lb.string = summon_have_num;
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}else if(this.data.free_time){
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this.left_time = this.data.free_time - cur_time
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this.summon_txt_1_rt.node.active = true;//免费 或者 倒计时
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this.summon_prop_1_nd.active = false;//道具
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this._summon_type_1 = 3
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this.openSummonFreeTimer(true)
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}
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// -- 十连抽
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if(summon_have_num >= 10){
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let item_config = Utils.getItemConfig(this.summon_item_bid);
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if(item_config){
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let path = PathTool.getItemRes(item_config.icon);
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this.summon_10_num_lb.string = summon_have_num;
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this.summon_prop_sp.node.scale = 0.4
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this.loadRes(path,function(res){
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this.summon_prop_sp.spriteFrame = res;
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}.bind(this))
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}
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this._summon_type_10 = 4
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}else{
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let bid = data.loss_gold_ten[0][0]
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let num = data.loss_gold_ten[0][1]
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let path = PathTool.getItemRes(bid)
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this.summon_prop_sp.node.scale = 0.3
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this.loadRes(path,function(res){
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this.summon_prop_sp.spriteFrame = res;
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}.bind(this))
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this.summon_10_num_lb.string = num;
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this._summon_type_10 = 3
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}
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}
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},
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openSummonFreeTimer(status){
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if(status){
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if(this.left_time > 0 && this.summon_txt_1_rt){
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if(!this.summon_timer){
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this.setTimeFormatString()
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this.summon_timer = gcore.Timer.set(function(){
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this.setTimeFormatString()
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}.bind(this),1000,-1)
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}
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}else{
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if(this.summon_timer){
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gcore.Timer.del(this.summon_timer);
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this.summon_timer = null
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}
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}
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}else{
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if(this.summon_timer != null){
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gcore.Timer.del(this.summon_timer);
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this.summon_timer = null;
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}
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}
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},
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setTimeFormatString(){
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if(this.data && (this.data.free_time - gcore.SmartSocket.getTime()) > 0){
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this.left_time = this.data.free_time - gcore.SmartSocket.getTime()
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this.summon_txt_1_rt.string = cc.js.formatStr(Utils.TI18N(StringUtil.parseStr("<div fontcolor=#35ff14>%s</div><div fontcolor=#ffffff>后免费</div>").string), TimeTool.getTimeFormat(this.left_time))
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this._summon_type_1 = 3
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}else{
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this.summon_txt_1_rt.string = Utils.TI18N(StringUtil.parseStr("<div fontcolor=#ffffff>免费召唤</div>").string)
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this._summon_type_1 = 1
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if(this.summon_timer){
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gcore.Timer.del(this.summon_timer);
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this.summon_timer = null
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}
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}
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},
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nextRewardLevel(){
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let count = this.nextCount(this.data.times)
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if(this.arard_data[this.data.camp_id] && this.arard_data[this.data.camp_id][count]){
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let data = this.arard_data[this.data.camp_id]
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let _award_is_over = false
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if(this.award_item){
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let bid = data[count].reward[0][0]
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let num = data[count].reward[0][1]
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this.award_item.setData({bid:bid, num:num})
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let obj = this.getBaoDIStatus()
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this.is_can_award = obj.status
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let can_id = obj.id
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if(this.is_can_award == true){
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if(can_id){
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let bid = data[can_id].reward[0][0]
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let num = data[can_id].reward[0][1]
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this.award_item.setData({bid:bid, num:num})
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}
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this.award_item.showItemEffect(true, 263, PlayerAction.action_1, true, 1.1)
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}else{
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this.award_item.showItemEffect(false)
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}
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// --全部领取完毕的时候
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if(this.is_can_award == false && this.data.times >= data[Utils.getArrLen(data)].times){
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// setChildUnEnabled(true, this.award_item)
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this.award_item.setReceivedIcon(true)
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_award_is_over = true;
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}
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}
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let num_times = data[count].times
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let label = ""
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if(_award_is_over){
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label = Utils.TI18N("招募次数 ") + this.data.times + "/" + num_times
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}else{
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label = Utils.TI18N("下一阶段 ") + this.data.times+"/"+num_times
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}
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this.progress_txt.string = label
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let cur_num = 0
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let totle_num = num_times
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if(count == 1){
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cur_num = this.data.times
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}else{
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cur_num = this.data.times - data[count-1].times
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totle_num = num_times-data[count-1].times
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}
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let percent = cur_num / totle_num
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if(this.data.times >= data[Utils.getArrLen(data)].times){
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percent = 1
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}
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this.progress.progress = percent
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}
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},
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_onClickAwardItem(){
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if(this.data){
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if(this.is_can_award){
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this.ctrl.send23222()
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}else{
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var TimesummonController = require("timesummon_controller")
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TimesummonController.getInstance().openTimeSummonProgressView(true, this.data.times, this.data.camp_id)
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}
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}
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},
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// --根据当前阶段计算下一次奖励
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nextCount(cur_num){
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let count = 1
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let data = this.arard_data[this.data.camp_id]
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if(this.arard_data && data){
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let len = Utils.getArrLen(data)
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if(cur_num >= data[len].times){
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return data[len].id
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}
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for(let i in data){
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let m = i+1
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if(m >= len){
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m = len
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}
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if(data[i].times > cur_num && cur_num <= data[m].times){
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count = data[i].id
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break
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}
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}
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}
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return count
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},
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// --领取保底状态
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getBaoDIStatus(){
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let status = false
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let id = null
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if(this.data){
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if(this.arard_data[this.data.camp_id]){
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for(let i in this.arard_data[this.data.camp_id]){
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let v = this.arard_data[this.data.camp_id][i]
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let cur_status = false
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let cur_id = null
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if(this.data.times >= v.times){
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cur_status = true
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cur_id = v.id
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}
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let true_status = true
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if(cur_status == true){
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for(let j=0;j<this.data.reward_list.length;++j){
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let k = this.data.reward_list[j]
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if(k.id == cur_id){
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true_status = false
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break
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}
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}
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}
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if(cur_id && true_status == true){
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status = true
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id = cur_id
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}
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}
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}
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}
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return {status:status,id:id}
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},
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updateItemNum(bag_code, data_list){
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if(this.summon_item_bid){
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if(bag_code && data_list){
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if(bag_code == BackPackConst.Bag_Code.BACKPACK){
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for(let i in data_list){
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let v = data_list[i]
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if(v && v.base_id && this.summon_item_bid == v.base_id){
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let summon_have_num = BackpackController.getInstance().getModel().getItemNumByBid(this.summon_item_bid)
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this.item_num_txt.string = summon_have_num;
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this.updateSummonBtnStatus()
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break
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}
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}
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}
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}else{
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let summon_have_num = BackpackController.getInstance().getModel().getItemNumByBid(this.summon_item_bid)
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this.item_num_txt.string = summon_have_num;
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}
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}
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},
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checkHeroBagIsFull(times){
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// 判断英雄背包空间
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var HeroController = require("hero_controller");
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var hero_model = HeroController.getInstance().getModel();
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var hero_bag_info = hero_model.getHeroMaxCount();
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var limit_num = hero_bag_info.max_count - hero_bag_info.have_coutn;
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if (times > limit_num) {
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var str = Utils.TI18N("英雄列表已满,可通过提升贵族等级或购买增加英雄携带数量,是否前往购买?")
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var CommonAlert = require("commonalert");
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CommonAlert.show(str, Utils.TI18N("确定"), function() {
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var MainuiConst = require("mainui_const")
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var ActionController = require("action_controller")
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MainUiController.getInstance().changeMainUIStatus(MainuiConst.btn_index.partner)
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ActionController.getInstance().openActionMainPanel(false)
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}, Utils.TI18N("取消"), function() {
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})
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return true
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}
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return false;
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},
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showGoldTips(good_res_path,need_num,call_num,val_num,val_str,call_back){
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//图标 买几次 购买经验 回调函数
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if(this.alert){
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this.alert.close()
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this.alert = null;
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}
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let hvae_num = this.role_vo.gold;
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let buy_ori = cc.js.formatStr(StringUtil.parseStr(Lang.DIAMOND_CONSUME).string, good_res_path, need_num, hvae_num);
|
let get_ori = cc.js.formatStr(StringUtil.parseStr(Lang.BUY_DES).string, val_num, val_str,call_num);
|
let des_str = buy_ori + get_ori;
|
var frame_arrays = [];
|
var good_path = PathTool.getIconPath("item", "3");
|
frame_arrays.push(good_path);
|
|
var CommonAlert = require("commonalert");
|
this.alert = CommonAlert.show(des_str, "确定", call_back.bind(this), "取消", null, null, null, {resArr: frame_arrays,maxWidth:450,align:cc.macro.TextAlignment.LEFT});
|
},
|
playRecruitEffect(){
|
let config_data = this.summon_data
|
if(this.summonBg == null){
|
this.summonBg = new cc.Node().addComponent(cc.Sprite)
|
this.summonBg.type = cc.Sprite.Type.SLICED;
|
this.summonBg.sizeMode = cc.Sprite.SizeMode.CUSTOM;
|
ViewManager.getInstance().addToSceneNode(this.summonBg.node,SCENE_TAG.dialogue)
|
this.summonBg.node.setContentSize(720,1280)
|
this.summonBg.node.scale = FIT_SCALE;
|
this.summonBg.node.setPosition(0, 0)
|
let group_id = this.action_config[this.data.camp_id].group_id
|
let path = PathTool.getBigBg("timesummon/"+ config_data[group_id].call_bg_card,"jpg")
|
this.loadRes(path,function(res){
|
this.summonBg.spriteFrame = res;
|
this.summonBg.node.setContentSize(cc.size(720,1280))
|
}.bind(this))
|
this.summonBg.node.on("touchend",function(){
|
this.summonBg.node.active = !this.summonBg.node.active;
|
if(this.floor_effect){
|
this.floor_effect.paused = true;
|
}
|
if(this.book_effect){
|
this.book_effect.paused = true;
|
}
|
if(this.light_effect){
|
this.light_effect.paused = true;
|
}
|
this.animaComplete()
|
},this)
|
}else{
|
this.summonBg.node.active = !this.summonBg.node.active;
|
}
|
let data = PartnersummonController.getInstance().getModel().getRecruitData()
|
var TimesummonController =require("timesummon_controller")
|
let rewards = TimesummonController.getInstance().getModel().getEffectAction(data.rewards)
|
this.floor_action = rewards[0]
|
this.light_action = rewards[1]
|
let config = config_data[data.group_id]
|
let action_name = "action";
|
if (config){
|
action_name = config.action_name;
|
}
|
// 播放音效
|
let music_name = "recruit_" + action_name;
|
Utils.playEffectSound(AUDIO_TYPE.Recruit, music_name);
|
this.handleFloorEffect()
|
this.handleLightEffect()
|
this.handleBookEffect()
|
MainUiController.getInstance().setMainUIBottomStatus(false);
|
MainUiController.getInstance().setMainUITopStatus(false);
|
},
|
handleFloorEffect(){
|
let action = this.floor_action || PlayerAction.action_1
|
if(this.summonBg && this.floor_effect == null){
|
this.floor_effect = new cc.Node().addComponent(sp.Skeleton)
|
this.summonBg.node.addChild(this.floor_effect.node)
|
this.floor_effect.node.setPosition(0,-270)
|
let effect_res = PathTool.getEffectRes("671");
|
let effect_path = PathTool.getSpinePath(effect_res, "action");
|
this.loadRes(effect_path,function(recruit_sk){
|
this.floor_effect.skeletonData = recruit_sk;
|
this.floor_effect.setAnimation(0, action);
|
}.bind(this))
|
}else if(this.floor_effect){
|
this.floor_effect.setToSetupPose()
|
this.floor_effect.paused = false
|
this.floor_effect.setAnimation(0, action);
|
}
|
|
},
|
handleLightEffect(){
|
let action = this.light_action || PlayerAction.action_1
|
if(this.summonBg && this.light_effect == null){
|
this.light_effect = new cc.Node().addComponent(sp.Skeleton)
|
this.summonBg.node.addChild(this.light_effect.node)
|
this.light_effect.node.setPosition(0,-240)
|
let effect_res = PathTool.getEffectRes("670");
|
let effect_path = PathTool.getSpinePath(effect_res, "action");
|
this.light_effect.setCompleteListener(this.animaComplete.bind(this))
|
this.loadRes(effect_path,function(recruit_sk){
|
this.light_effect.skeletonData = recruit_sk;
|
this.light_effect.setAnimation(0, action);
|
}.bind(this))
|
}else if(this.light_effect){
|
this.light_effect.setToSetupPose()
|
this.light_effect.paused = false
|
this.light_effect.setAnimation(0, action);
|
}
|
},
|
handleBookEffect(){
|
if(this.summonBg && this.book_effect == null){
|
this.book_effect = new cc.Node().addComponent(sp.Skeleton)
|
this.summonBg.node.addChild(this.book_effect.node)
|
this.book_effect.node.setPosition(0,-240)
|
let effect_res = PathTool.getEffectRes("672");
|
let effect_path = PathTool.getSpinePath(effect_res, "action");
|
this.loadRes(effect_path,function(recruit_sk){
|
this.book_effect.skeletonData = recruit_sk;
|
this.book_effect.setAnimation(0, PlayerAction.action);
|
}.bind(this))
|
}else if(this.book_effect){
|
this.book_effect.setToSetupPose()
|
this.book_effect.paused = false
|
this.book_effect.setAnimation(0, PlayerAction.action);
|
}
|
},
|
animaComplete(){
|
this.summonBg.node.active = false;
|
MainUiController.getInstance().setMainUIBottomStatus(true);
|
MainUiController.getInstance().setMainUITopStatus(true);
|
var PartnersummonController = require("partnersummon_controller")
|
PartnersummonController.getInstance().openSummonGainWindow(true);
|
},
|
// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
|
onDelete:function(){
|
if(this.award_item){
|
this.award_item.deleteMe()
|
this.award_item = null;
|
}
|
if(this.summon_timer){
|
gcore.Timer.del(this.summon_timer);
|
this.summon_timer = null
|
}
|
},
|
})
|