// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-04-13 09:32:44
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var RoleController = require("role_controller");
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var BackPackConst = require("backpack_const");
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var Backpack_batchuseWindow = cc.Class({
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extends: BaseView,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("backpack", "batchuse_panel_view");
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this.viewTag = SCENE_TAG.msg; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig:function(){
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this.role_vo = RoleController.getInstance().getRoleVo();
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this.cur_selected_sum = 0; // 当前选中消耗的数量
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this.select_goods = null;
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack:function(){
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this.background = this.root_wnd.getChildByName("background");
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this.main_container = this.root_wnd.getChildByName("main_container");
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this.close_btn = this.main_container.getChildByName("close_btn");
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this.item = ItemsPool.getInstance().getItem("backpack_item");
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this.item.initConfig(true, 1, false);
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this.item.setParent(this.main_container)
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this.item.show();
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this.item.setPosition(-200, 140);
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this.use_btn = this.main_container.getChildByName("use_btn");
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this.use_btn_lab = this.use_btn.getChildByName("Label").getComponent(cc.Label);
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this.use_btn_lab.string = Utils.TI18N("使用");
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this.handle_container = this.main_container.getChildByName("handle_container");
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this.handle_container_cy = 0;
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// 如果不是产出资源类的,这个东西要居中父节点
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this.container = this.handle_container.getChildByName("container");
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this.container_y = this.container.y;
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this.sub_btn = this.container.getChildByName("sub_btn"); // 减号
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this.add_btn = this.container.getChildByName("add_btn"); // 加号
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this.max_btn = this.container.getChildByName("max_btn"); // 最大值
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this.slider = this.container.getChildByName("slider").getComponent(cc.Slider);// 滑块
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this.progress = this.container.getChildByName("ProgressBar").getComponent(cc.ProgressBar);
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// this.slider:setBarPercent(20, 80)
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this.value = this.container.getChildByName("value").getComponent(cc.Label); // 使用数量提示
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this.use_title = this.container.getChildByName("title").getComponent(cc.Label); // 使用数量提示
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this.use_title.string = Utils.TI18N("使用数量:");
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this.extend_container = this.handle_container.getChildByName("extend_container");
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this.use_item_title = this.extend_container.getChildByName("use_item_title").getComponent(cc.Label);
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this.use_item_title.string = "";
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this.use_effect = this.extend_container.getChildByName("use_effect").getComponent(cc.Label);
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this.title_label = this.main_container.getChildByName("title_label").getComponent(cc.Label);
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this.title_label.string = Utils.TI18N("批量使用");
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this.item_name = this.main_container.getChildByName("item_name").getComponent(cc.Label);
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this.item_own = this.main_container.getChildByName("item_own").getComponent(cc.Label);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openBatchUseItemView(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.use_btn, function () {
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if(this.item_vo == null || this.item_vo.config == null)return;
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this.cur_selected_sum = Math.min(this.cur_selected_sum,this.item_vo.quantity);
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if(this.cur_selected_sum == 0){
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message(Utils.TI18N("当前数量不能为0"));
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return;
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}
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if(this.type == BackPackConst.ItemConsumeType.use){
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this.ctrl.sender10515(this.item_vo.id, this.cur_selected_sum,this.select_goods);
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}else{
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// 金币市场的物品出售
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if(this.select_goods && this.select_goods.type && this.select_goods.type == 1){
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// MarketController:getInstance():sender23502( this.item_vo.id,this.cur_selected_sum)
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this.ctrl.openBatchUseItemView(false);
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return
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}
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this.ctrl.sender10522(BackPackConst.Bag_Code.BACKPACK, [{id:this.item_vo.id, bid:this.item_vo.base_id,num:this.cur_selected_sum}]);
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}
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}.bind(this), 1);
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this.slider.node.on("slide",function(){
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this.setCurUseItemInfoByPercent(this.slider.progress);
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this.progress.progress = this.slider.progress;
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},this)
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Utils.onTouchEnd(this.sub_btn, function () {
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if(this.item_vo == null)return;
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var percent = this.slider.progress;
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if(percent == 0)return;//已经是最小的了
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if(this.cur_selected_sum == 0)return;
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this.cur_selected_sum = this.cur_selected_sum - 1;
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this.setCurUseItemInfoByNum(this.cur_selected_sum);
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}.bind(this), 1);
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Utils.onTouchEnd(this.add_btn, function () {
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if(this.item_vo == null)return;
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var percent = this.slider.progress;
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if(percent == 100)return;//已经是最大的了
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if(this.cur_selected_sum >= this.item_vo.quantity)return;
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this.cur_selected_sum = this.cur_selected_sum + 1;
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this.setCurUseItemInfoByNum(this.cur_selected_sum);
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}.bind(this), 1);
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Utils.onTouchEnd(this.max_btn, function () {
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if(this.item_vo == null)return;
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var percent = this.slider.progress;
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if(percent == 100)return;//已经是最大的了
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if(this.cur_selected_sum >= this.item_vo.quantity)return;
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this.cur_selected_sum = this.item_vo.quantity;
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this.setCurUseItemInfoByNum(this.cur_selected_sum);
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}.bind(this), 1);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd:function(params){
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var item = params[0];
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var type = params[1];
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var select_vo = params[2];
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this.type = type || BackPackConst.ItemConsumeType.use;
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this.item_vo = item;
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this.select_goods = select_vo;
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if(this.item_vo == null || this.item_vo.config == null){
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this.ctrl.openBatchUseItemView(false);
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return;
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}
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if(this.type == BackPackConst.ItemConsumeType.use){
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this.title_label.string = Utils.TI18N("批量使用");
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this.use_title.string = Utils.TI18N("使用数量:");
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this.use_btn_lab.string = Utils.TI18N("使用");
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this.updateItem();
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}else if(this.type == BackPackConst.ItemConsumeType.resolve){
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this.title_label.string = Utils.TI18N("批量分解");
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this.use_title.string = Utils.TI18N("分解数量:");
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this.use_btn_lab.string = Utils.TI18N("分解");
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this.updateCellItem();
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}else{
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this.title_label.string = Utils.TI18N("物品出售");
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this.use_title.string = Utils.TI18N("出售数量:");
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this.use_btn_lab.string = Utils.TI18N("出售");
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this.updateCellItem();
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}
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this.setUseInfo(100)
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},
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// --==============================--
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// --desc:针对出售类物品的处理
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// --@return
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// --==============================--
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updateCellItem:function(){
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if(this.item_vo == null || this.item_vo.config ==null)return;
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this.item.setData(this.item_vo.config);
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this.item_name.string = this.item_vo.config.name;
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this.item_own.string = cc.js.formatStr(Utils.TI18N("拥有 %s 个"), this.item_vo.quantity);
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this.cur_selected_sum = this.item_vo.quantity;
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// 打开面板的时候,都是默认选中最大数量
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this.value.string = this.item_vo.quantity;
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// 设置最大
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this.slider.progress = 1;
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this.progress.progress = this.slider.progress;
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var value = this.item_vo.config.value;
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if(value != null && Utils.next(value) !=null){
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this.value_config = value[0];
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if(this.value_config == null || this.value_config[0] == null || typeof(this.value_config[0]) != "number")return;
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var base_id = this.value_config[0];
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var own = 0;
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var item_config = Utils.getItemConfig(base_id);
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if(item_config==null)return;
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if(this.value_config[0] == gdata("item_data", "data_assets_label2id", "coin")){
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own = this.role_vo.coin;
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}else if(this.value_config[0] == gdata("item_data", "data_assets_label2id", "hero_soul")){
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own = this.role_vo.hero_soul;
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}
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this.setCurUseItemInfoByPercent(1);
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}
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if(this.select_goods && this.select_goods.type && this.select_goods.type == 1){
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this.value_config = this.select_goods.value_list || {};
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this.setCurUseItemInfoByPercent(1);
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}
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},
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updateItem:function(){
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if(this.item_vo == null || this.item_vo.config == null)return;
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this.item.setData(this.item_vo.config);
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this.item_name.string = this.item_vo.config.name;
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this.item_own.string = cc.js.formatStr(Utils.TI18N("拥有 %s 个"), this.item_vo.quantity);
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this.cur_selected_sum = this.item_vo.quantity;
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// 打开面板的时候,都是默认选中最大数量
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this.value.string = this.item_vo.quantity;
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// 设置最大
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this.slider.progress = 1;
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this.progress.progress = this.slider.progress;
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// 如果是产出资产类的
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if(this.isAssetsItem(this.item_vo.config) == true){
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this.container.y = this.container_y;
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this.extend_container.active = true;
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// 直接取第一个效果吧
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if(this.item_vo.config.effect && Utils.next(this.item_vo.config.effect) != null){
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var effect = this.item_vo.config.effect[0];
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if(effect != null && this.role_vo != null){
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var own = 0;
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if(effect.effect_type == BackPackConst.item_effect_type.GOLD){
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own = this.role_vo.coin;
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}else if(effect.effect_type == BackPackConst.item_effect_type.COIN){
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own = this.role_vo.coin;
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}else if(effect.effect_type == BackPackConst.item_effect_type.PARTNER_EXP){
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own = this.role_vo.partner_exp_all;
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}
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}
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}
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this.setCurUseItemInfoByPercent(1);
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}else{
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this.container.y = this.handle_container_cy;
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this.extend_container.active = false;
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}
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},
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// --==============================--
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// --desc:设置当前进度的相关数据
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// --@percent:
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// --@return
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// --==============================--
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setCurUseItemInfoByPercent:function(percent){
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if(this.item_vo == null)return;
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this.cur_selected_sum = Math.max(1, Math.floor( percent * this.item_vo.quantity));
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this.setUseInfo(this.cur_selected_sum);
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},
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setCurUseItemInfoByNum:function(num){
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if(this.item_vo == null)return;
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this.cur_selected_sum = Math.max(1, num);
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var all_num =Math.max(1,this.item_vo.quantity-1);
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var percent = (this.cur_selected_sum-1) / all_num;
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this.slider.progress = percent;
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this.progress.progress = this.slider.progress;
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this.setUseInfo(this.cur_selected_sum);
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},
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setUseInfo:function(sum){
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sum = Math.min(this.item_vo.quantity,sum);
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this.value.string = sum;
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if(this.type == BackPackConst.ItemConsumeType.sell && this.value_config !=null){
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var base_value = this.value_config[1] || 0;
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var base_id = this.value_config[0];
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if(base_id== null)return;
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var item_config = Utils.getItemConfig(base_id);
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if(item_config==null)return;
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this.use_item_title.string = cc.js.formatStr(Utils.TI18N("出售后可获得%s:"), item_config.name);
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this.use_effect.string = base_value * sum;
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this.use_effect.node.x = this.use_item_title.node.getContentSize().width + this.use_item_title.node.x;
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}else if(this.type == BackPackConst.ItemConsumeType.resolve && this.value_config != null){
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var base_value = this.value_config[1] || 0;
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var base_id = this.value_config[0];
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if(base_id ==null)return;
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var item_config = Utils.getItemConfig(base_id);
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if(item_config == null)return;
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this.use_item_title.string = cc.js.formatStr(Utils.TI18N("分解后可获得%s:"), item_config.name);
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this.use_effect.string = base_value * sum;
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this.use_effect.node.x = this.use_item_title.node.getContentSize().width + this.use_item_title.node.x;
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}else{
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if(this.item_vo == null || this.item_vo.config == null || this.item_vo.config.effect == null || Utils.next(this.item_vo.config.effect) == null)return;
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if(this.isAssetsItem(this.item_vo.config) == false)return;
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var effect = this.item_vo.config.effect[0];
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if(effect!=null){
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this.use_item_title.string = cc.js.formatStr(Utils.TI18N("使用后可获得%s:"), Config.item_data.data_item_effect_type[effect.effect_type]);
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this.use_effect.string = effect.val * sum;
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this.use_effect.node.x = this.use_item_title.node.getContentSize().width + this.use_item_title.node.x;
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}
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}
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},
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// --==============================--
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// --desc:是否是财产类的物品
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// --@return
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// --==============================--
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isAssetsItem:function(config){
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if(config == null){
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return false;
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}
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if(config.effect == null || Utils.next(config.effect) == null){
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return false;
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}
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var is_assets = false;
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for(var i in config.effect){
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var v = config.effect[i];
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if(v.effect_type == BackPackConst.item_effect_type.GOLD ||
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v.effect_type == BackPackConst.item_effect_type.COIN ||
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v.effect_type == BackPackConst.item_effect_type.PARTNER_EXP){
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is_assets = true;
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break;
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}
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}
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return is_assets;
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack:function(){
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if(this.item){
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this.item.deleteMe();
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}
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this.item = null;
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this.ctrl.openBatchUseItemView(false);
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},
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})
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