// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-05-09 10:03:33
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var AdventureActivityConst= require("adventureactivity_const");
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var MainuiController = require("mainui_controller");
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var AdventureActivityController = require("adventureactivity_controller");
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var AdventureController = require("adventure_controller");
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var Adventureactivity_itemPanel = cc.Class({
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extends: BasePanel,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("adventureactivity", "adventureactivity_item");
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this.ctrl = AdventureActivityController.getInstance();
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},
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// 可以初始化声明一些变量的
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initConfig:function(){
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel:function(){
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this.main_container = this.root_wnd.getChildByName("main_container");
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this.item_bg_node = this.main_container.getChildByName("item_bg");
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this.item_bg = this.item_bg_node.getComponent(cc.Sprite);
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this.open_desc = this.main_container.getChildByName("open_desc").getComponent(cc.Label);
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this.open_desc.node.active = false;
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this.open_desc2 = this.main_container.getChildByName("open_desc_2").getComponent(cc.Label);
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this.open_desc2.node.active = false;
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this.join_bg = this.main_container.getChildByName("join_bg");
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this.join_desc = this.main_container.getChildByName("join_desc").getComponent(cc.Label);
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this.join_desc.string = "";
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this.lock_layer = this.main_container.getChildByName("lock_layer");
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this.award_list = this.main_container.getChildByName("award_list");
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this.award_list.active = false;
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var scroll_view_size = this.award_list.getContentSize();
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var setting = {
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item_class: "backpack_item", // 单元类
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start_x: 0, // 第一个单元的X起点
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space_x: 10, // x方向的间隔
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start_y: 0, // 第一个单元的Y起点
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space_y: 0, // y方向的间隔
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item_width: 120*0.7, // 单元的尺寸width
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item_height: 120*0.7, // 单元的尺寸height
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row: 1, // 行数,作用于水平滚动类型
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col: 0, // 列数,作用于垂直滚动类型
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need_dynamic: true,
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scale: 0.7
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}
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var CommonScrollView = require("common_scrollview");
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this.award_scrollview = new CommonScrollView();
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this.award_scrollview .createScroll(this.award_list, cc.v2(0,0) , ScrollViewDir.horizontal, ScrollViewStartPos.top, scroll_view_size, setting);
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// this.award_scrollview:setSwallowTouches(false)
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if(this.data){
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this.updateInfo();
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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//当用户点击的时候记录鼠标点击状态
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this.main_container.on(cc.Node.EventType.TOUCH_START, function(event){
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var touches = event.getTouches();
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this.touch_began = touches[0].getDelta();
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},this);
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//当鼠标抬起的时候恢复状态
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this.main_container.on(cc.Node.EventType.TOUCH_END, function(event){
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var touches = event.getTouches();
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this.touch_end = touches[0].getDelta();
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var is_click = true;
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if(this.touch_began!=null){
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is_click = Math.abs(this.touch_end.x - this.touch_began.x) <= 20 && Math.abs(this.touch_end.y - this.touch_began.y) <= 20;
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}
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if(is_click){
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if(this.data){
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var is_open = MainuiController.getInstance().checkIsOpenByActivate(this.data.activate);
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if(is_open == true){
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this.ctrl.onClickGotoAdvenTureAcivity(this.data.retrue_id);
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}else{
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if(this.data.id == AdventureActivityConst.Ground_Type.heaven){
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var str = cc.js.formatStr(Utils.TI18N("%s,角色%s可进入"),this.data.desc2,this.data.desc);
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message(str);
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}else{
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message(this.data.desc)
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}
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}
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}
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}
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},this);
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},
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setData:function(data){
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if(!data)return;
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this.data = data;
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if(this.root_wnd){
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this.updateInfo();
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}
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},
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updateInfo:function(){
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// 背景
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var res = PathTool.getBigBg(cc.js.formatStr("txt_cn_adventrueactivity_%d", this.data.res_id),null,"adventrueactivity");
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this.loadRes(res, (function(resObject){
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this.item_bg.spriteFrame = resObject;
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}).bind(this));
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this.join_desc.string = this.data.item_desc;
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var size = this.join_desc.node.getContentSize();
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if(size.width < 250){
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size.width = 250;
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}
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this.join_bg.setContentSize(cc.size(size.width+60, size.height));
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// 奖励数据
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var item_list = [];
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for(var i in this.data.award){
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var v = this.data.award[i];
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var vo = {};
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if(vo){
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vo.bid = v[0];
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vo.num = v[1];
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item_list.push(vo);
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}
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}
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this.award_scrollview.setData(item_list);
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this.award_scrollview.addEndCallBack(function(){
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var list = this.award_scrollview.getItemList();
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// var book_id_cfg = Config.dungeon_heaven_data.data_const["heaven_handbook"];
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for(var k in list){
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var iData = list[k].getData();
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var is_special;
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// if(this.data.id == AdventureActivityConst.Ground_Type.heaven && book_id_cfg && iData){
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// for(var n in book_id_cfg.val){
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// if(book_id_cfg.val[n] == iData.id){
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// is_special = 2;
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// break;
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// }
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// }
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// }
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list[k].setDefaultTip(true, null, null, is_special);
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}
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}.bind(this));
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var is_open = MainuiController.getInstance().checkIsOpenByActivate(this.data.activate);
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if(is_open == true){
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this.lock_layer.active = false;
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this.open_desc.node.active = false;
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this.award_list.active = true;
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}else{
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this.lock_layer.active = true;
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this.open_desc.string = this.data.desc;
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this.open_desc.node.active = true;
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if(this.data.desc != ""){
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this.open_desc2.string = this.data.desc2;
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this.open_desc2.node.active = true;
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}
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this.award_list.active = false;
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}
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this.updateRedStatus();
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},
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// 红点刷新
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updateRedStatus:function(){
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if(this.data){
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var red_status = false;
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if(this.data.id == AdventureActivityConst.Ground_Type.adventure){ //冒险
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red_status = AdventureController.getInstance().getModel().getAdventureRedPoint();
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}else if(this.data.id == AdventureActivityConst.Ground_Type.element){ //元素
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// red_status = ElementController:getInstance():getModel():checkElementRedStatus();
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}else if(this.data.id == AdventureActivityConst.Ground_Type.heaven){ //天界副本
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// red_status = HeavenController:getInstance():getModel():getHeavenRedStatus();
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}
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var is_open = MainuiController.getInstance().checkIsOpenByActivate(this.data.activate);
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if(is_open == false){
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red_status = false;
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}
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Utils.addRedPointToNodeByStatus(this.main_container, red_status, this.main_container.width/2, this.main_container.height/2, 99, 2)
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow:function(params){
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide:function(){
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},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete:function(){
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if(this.award_scrollview){
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this.award_scrollview.deleteMe();
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this.award_scrollview = null;
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}
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},
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})
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