var AdventureEvent = {}
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AdventureEvent.UPDATE_ROLE_ATTRIBUTE = "AdventureEvent.UPDATE_ROLE_ATTRIBUTE"
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AdventureEvent.SCENE_WALKEND = "AdventureEvent.SCENE_WALKEND"
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AdventureEvent.SCENE_CHANGE = "AdventureEvent.SCENE_CHANGE"
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AdventureEvent.UPDATE_RED_INFO = "AdventureEvent.UPDATE_RED_INFO"
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AdventureEvent.Update_Room_Base_Info = "AdventureEvent.Update_Room_Base_Info"
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AdventureEvent.Update_Buff_Info = "AdventureEvent.Update_Buff_Info"
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AdventureEvent.Update_Room_Info = "AdventureEvent.Update_Room_Info"
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AdventureEvent.Update_BackPack_Info = "AdventureEvent.Update_BackPack_Info"
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AdventureEvent.Update_Single_Room_Info = "AdventureEvent.Update_Single_Room_Info"
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AdventureEvent.Update_Evt_Buff_Info = "AdventureEvent.Update_Evt_Buff_Info"
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AdventureEvent.Update_Evt_Answer_Info = "AdventureEvent.Update_Evt_Answer_Info"
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AdventureEvent.Update_Adventure_Formation_Info = "AdventureEvent.Update_Adventure_Formation_Info"
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AdventureEvent.Update_Evt_Plunder_Info = "AdventureEvent.Update_Evt_Plunder_Info"
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AdventureEvent.Update_Evt_Npc_Info = "AdventureEvent.Update_Evt_Npc_Info"
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AdventureEvent.Update_Evt_Plunder_Partner_Info = "AdventureEvent.Update_Evt_Plunder_Partner_Info"
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AdventureEvent.Update_Evt_Guess_Result = "AdventureEvent.Update_Evt_Guess_Result"
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AdventureEvent.Update_Evt_Box_Result_Info = "AdventureEvent.Update_Evt_Box_Result_Info"
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// 掠夺记录
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AdventureEvent.Update_Plunder_Record_Info = "AdventureEvent.Update_Plunder_Record_Info"
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AdventureEvent.Update_Record_Plunder_View_Info = "AdventureEvent.Update_Record_Plunder_View_Info"
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AdventureEvent.Update_Red_Point_Info = "AdventureEvent.Update_Red_Point_Info"
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AdventureEvent.Update_Evt_Shop_Info = "AdventureEvent.Update_Evt_Shop_Info"
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// 操作房间成功之后处理
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AdventureEvent.Update_event_over_Info = "AdventureEvent.Update_event_over_Info"
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// 重置或者请求进入下一层之后
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AdventureEvent.ResetFloorEvent = "AdventureEvent.ResetFloorEvent"
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// 操作房间返回
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AdventureEvent.HandleRoomOverEvent = "AdventureEvent.HandleRoomOverEvent"
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// 布阵信息变化
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AdventureEvent.UpdateAdventureForm = "AdventureEvent.UpdateAdventureForm"
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// 技能信息
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AdventureEvent.UpdateSkillInfo = "AdventureEvent.UpdateSkillInfo"
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// 更新选中的伙伴
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AdventureEvent.UpdateAdventureSelectHero = "AdventureEvent.UpdateAdventureSelectHero"
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// 怪物气血
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AdventureEvent.UpdateMonsterHP = "AdventureEvent.UpdateMonsterHP"
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// 一击必杀
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AdventureEvent.UpdateShotKillInfo = "AdventureEvent.UpdateShotKillInfo"
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// 更新商店总览
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AdventureEvent.UpdateShopTotalEvent = "AdventureEvent.UpdateShopTotalEvent"
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// 购买商店返回
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AdventureEvent.UpdateShopItemEvent = "AdventureEvent.UpdateShopItemEvent"
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// 获得技能效果
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AdventureEvent.GetSkillForEffectAction = "AdventureEvent.GetSkillForEffectAction"
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//宝箱展示任务
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AdventureEvent.UpdateBoxTeskEvent = "AdventureEvent.UpdateBoxTeskEvent"
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AdventureEvent.BackPackType = {
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BackPackView: 1,
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NextFloor: 2
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}
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AdventureEvent.EventType = {
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null: 0, //无事件
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buff: 1, //祝福
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boss: 2,//boss
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finger_guessing: 3,//猜拳
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box: 4,//宝箱
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mon: 5, //怪物
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npc: 6,//npc
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answer: 7,//答题
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next: 9,//下一层
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effect: 10, //特效事件
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block: 11, // 烂地板
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freebox: 12, // 免费宝箱
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npc_talk: 13, // 新版npc对话
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shop: 14, // 神秘商店
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mysterious: 15, //神秘事件
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init: 16,
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mon1: 17,
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mon2: 18,
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mon3: 19,
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skill: 20,
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}
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AdventureEvent.AdventureEvenHandleType = {
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requst: 0,//请求
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handle: 1, //确认操作
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refresh: 2, //刷新
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hook: 3, // 扫荡,只针对怪物
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}
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AdventureEvent.AdventurePluderRecordType = {
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defence: 1, //防御
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act: 2, //进攻
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}
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AdventureEvent.AdventureResetType = {
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reset: 1, //重置本层
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next: 2 //下一层
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}
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AdventureEvent.AdventureViewType = {
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myself: 1, // 自己掠夺
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other: 2 // 帮助别人掠夺
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}
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module.exports = AdventureEvent;
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