/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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dragonBones.CCTextureAtlasData = cc.Class({
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extends: dragonBones.TextureAtlasData,
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properties: {
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texture: {
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default: null,
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serializable: false
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},
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},
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statics: {
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toString: function () {
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return "[class dragonBones.CCTextureAtlasData]";
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}
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},
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_onClear: function () {
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dragonBones.TextureAtlasData.prototype._onClear.call(this);
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this.texture = null;
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},
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createTexture : function() {
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return dragonBones.BaseObject.borrowObject(dragonBones.CCTextureData);
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}
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});
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dragonBones.CCTextureData = cc.Class({
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extends: dragonBones.TextureData,
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properties: {
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// SpriteFrame
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texture: {
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default: null,
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serializable: false
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},
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},
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statics: {
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toString: function () {
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return "[class dragonBones.CCTextureData]";
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}
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},
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_onClear: function () {
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dragonBones.TextureData.prototype._onClear.call(this);
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this.texture = null;
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}
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});
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