/****************************************************************************
|
Copyright (c) 2008-2010 Ricardo Quesada
|
Copyright (c) 2011-2012 cocos2d-x.org
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
http://www.cocos2d-x.org
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
of this software and associated documentation files (the "Software"), to deal
|
in the Software without restriction, including without limitation the rights
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
copies of the Software, and to permit persons to whom the Software is
|
furnished to do so, subject to the following conditions:
|
|
The above copyright notice and this permission notice shall be included in
|
all copies or substantial portions of the Software.
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
THE SOFTWARE.
|
****************************************************************************/
|
|
const EventTarget = require('../core/event/event-target');
|
const sys = require('../core/platform/CCSys');
|
const LoadMode = require('../core/assets/CCAudioClip').LoadMode;
|
|
let touchBinded = false;
|
let touchPlayList = [
|
//{ instance: Audio, offset: 0, audio: audio }
|
];
|
|
let Audio = function (src) {
|
EventTarget.call(this);
|
|
this._src = src;
|
this._element = null;
|
this.id = 0;
|
|
this._volume = 1;
|
this._loop = false;
|
this._nextTime = 0; // playback position to set
|
|
this._state = Audio.State.INITIALZING;
|
|
this._onended = function () {
|
this._state = Audio.State.STOPPED;
|
this.emit('ended');
|
}.bind(this);
|
};
|
|
cc.js.extend(Audio, EventTarget);
|
|
/**
|
* !#en Audio state.
|
* !#zh 声音播放状态
|
* @enum audioEngine.AudioState
|
* @memberof cc
|
*/
|
// TODO - At present, the state is mixed with two states of users and systems, and it is best to split into two types. A "loading" should also be added to the system state.
|
Audio.State = {
|
/**
|
* @property {Number} ERROR
|
*/
|
ERROR : -1,
|
/**
|
* @property {Number} INITIALZING
|
*/
|
INITIALZING: 0,
|
/**
|
* @property {Number} PLAYING
|
*/
|
PLAYING: 1,
|
/**
|
* @property {Number} PAUSED
|
*/
|
PAUSED: 2,
|
/**
|
* @property {Number} STOPPED
|
*/
|
STOPPED: 3,
|
};
|
|
(function (proto) {
|
|
proto._bindEnded = function (callback) {
|
callback = callback || this._onended;
|
let elem = this._element;
|
if (this._src && (elem instanceof HTMLAudioElement)) {
|
elem.addEventListener('ended', callback);
|
} else {
|
elem.onended = callback;
|
}
|
};
|
|
proto._unbindEnded = function () {
|
let elem = this._element;
|
if (elem instanceof HTMLAudioElement) {
|
elem.removeEventListener('ended', this._onended);
|
} else if (elem) {
|
elem.onended = null;
|
}
|
};
|
|
// proto.mount = function (elem) {
|
// if (CC_DEBUG) {
|
// cc.warn('Audio.mount(value) is deprecated. Please use Audio._onLoaded().');
|
// }
|
// };
|
|
proto._onLoaded = function () {
|
let elem = this._src._nativeAsset;
|
if (elem instanceof HTMLAudioElement) {
|
// Reuse dom audio element
|
if (!this._element) {
|
this._element = document.createElement('audio');
|
}
|
this._element.src = elem.src;
|
}
|
else {
|
this._element = new WebAudioElement(elem, this);
|
}
|
|
this.setVolume(this._volume);
|
this.setLoop(this._loop);
|
if (this._nextTime !== 0) {
|
this.setCurrentTime(this._nextTime);
|
}
|
if (this._state === Audio.State.PLAYING) {
|
this.play();
|
}
|
else {
|
this._state = Audio.State.INITIALZING;
|
}
|
};
|
|
proto.play = function () {
|
// marked as playing so it will playOnLoad
|
this._state = Audio.State.PLAYING;
|
|
if (!this._element) {
|
return;
|
}
|
|
this._bindEnded();
|
this._element.play();
|
|
if (!CC_QQPLAY && !CC_WECHATGAME) {
|
if (this._src && this._src.loadMode === LoadMode.DOM_AUDIO &&
|
this._element.paused) {
|
touchPlayList.push({ instance: this, offset: 0, audio: this._element });
|
}
|
|
if (touchBinded) return;
|
touchBinded = true;
|
|
// Listen to the touchstart body event and play the audio when necessary.
|
cc.game.canvas.addEventListener('touchstart', function () {
|
let item;
|
while (item = touchPlayList.pop()) {
|
item.audio.play(item.offset);
|
}
|
});
|
}
|
};
|
|
proto.destroy = function () {
|
if (CC_WECHATGAME || CC_QQPLAY) {
|
this._element && this._element.destroy();
|
}
|
this._element = null;
|
};
|
|
proto.pause = function () {
|
if (!this._element || this._state !== Audio.State.PLAYING) return;
|
this._unbindEnded();
|
this._element.pause();
|
this._state = Audio.State.PAUSED;
|
};
|
|
proto.resume = function () {
|
if (!this._element || this._state !== Audio.State.PAUSED) return;
|
this._bindEnded();
|
this._element.play();
|
this._state = Audio.State.PLAYING;
|
};
|
|
proto.stop = function () {
|
if (!this._element) return;
|
this._element.pause();
|
try {
|
this._element.currentTime = 0;
|
} catch (error) {}
|
// remove touchPlayList
|
for (let i = 0; i < touchPlayList.length; i++) {
|
if (touchPlayList[i].instance === this) {
|
touchPlayList.splice(i, 1);
|
break;
|
}
|
}
|
this._unbindEnded();
|
this.emit('stop');
|
this._state = Audio.State.STOPPED;
|
};
|
|
proto.setLoop = function (loop) {
|
this._loop = loop;
|
if (this._element) {
|
this._element.loop = loop;
|
}
|
};
|
proto.getLoop = function () {
|
return this._loop;
|
};
|
|
proto.setVolume = function (num) {
|
this._volume = num;
|
if (this._element) {
|
this._element.volume = num;
|
}
|
};
|
proto.getVolume = function () {
|
return this._volume;
|
};
|
|
proto.setCurrentTime = function (num) {
|
if (this._element) {
|
this._nextTime = 0;
|
}
|
else {
|
this._nextTime = num;
|
return;
|
}
|
|
if (!(CC_QQPLAY || CC_WECHATGAME)) {
|
// setCurrentTime would fire 'ended' event
|
// so we need to change the callback to rebind ended callback after setCurrentTime
|
this._unbindEnded();
|
this._bindEnded(function () {
|
this._bindEnded();
|
}.bind(this));
|
}
|
try {
|
this._element.currentTime = num;
|
}
|
catch (err) {
|
let _element = this._element;
|
if (_element.addEventListener) {
|
let func = function () {
|
_element.removeEventListener('loadedmetadata', func);
|
_element.currentTime = num;
|
};
|
_element.addEventListener('loadedmetadata', func);
|
}
|
}
|
};
|
proto.getCurrentTime = function () {
|
return this._element ? this._element.currentTime : 0;
|
};
|
|
proto.getDuration = function () {
|
return this._element ? this._element.duration : 0;
|
};
|
|
proto.getState = function () {
|
if (!CC_WECHATGAME && !CC_QQPLAY) {
|
// HACK: in some browser, audio may not fire 'ended' event
|
// so we need to force updating the Audio state
|
let elem = this._element;
|
if (elem && Audio.State.PLAYING === this._state && elem.paused) {
|
this._state = Audio.State.STOPPED;
|
}
|
}
|
return this._state;
|
};
|
|
proto.__defineGetter__('src', function () {
|
return this._src;
|
});
|
proto.__defineSetter__('src', function (clip) {
|
this._unbindEnded();
|
if (clip) {
|
this._src = clip;
|
if (clip.loaded) {
|
this._onLoaded();
|
}
|
else {
|
let self = this;
|
clip.once('load', function () {
|
if (clip === self._src) {
|
self._onLoaded();
|
}
|
});
|
cc.loader.load({
|
url: clip.nativeUrl,
|
// For audio, we should skip loader otherwise it will load a new audioClip.
|
skips: ['Loader'],
|
},
|
function (err, audioNativeAsset) {
|
if (err) {
|
cc.error(err);
|
return;
|
}
|
if (!clip.loaded) {
|
clip._nativeAsset = audioNativeAsset;
|
}
|
});
|
}
|
}
|
else {
|
this._src = null;
|
if (this._element instanceof HTMLAudioElement) {
|
this._element.src = '';
|
}
|
else {
|
this._element = null;
|
}
|
this._state = Audio.State.INITIALZING;
|
}
|
return clip;
|
});
|
|
proto.__defineGetter__('paused', function () {
|
return this._element ? this._element.paused : true;
|
});
|
|
// setFinishCallback
|
|
})(Audio.prototype);
|
|
// Encapsulated WebAudio interface
|
let WebAudioElement = function (buffer, audio) {
|
this._audio = audio;
|
this._context = sys.__audioSupport.context;
|
this._buffer = buffer;
|
|
this._gainObj = this._context['createGain']();
|
this._volume = 1;
|
// https://www.chromestatus.com/features/5287995770929152
|
if (this._gainObj['gain'].setTargetAtTime) {
|
this._gainObj['gain'].setTargetAtTime(this._volume, this._context.currentTime, 0.01);
|
} else {
|
this._gainObj['gain'].value = 1;
|
}
|
this._gainObj['connect'](this._context['destination']);
|
|
this._loop = false;
|
// The time stamp on the audio time axis when the recording begins to play.
|
this._startTime = -1;
|
// Record the currently playing 'Source'
|
this._currentSource = null;
|
// Record the time has been played
|
this.playedLength = 0;
|
|
this._currextTimer = null;
|
|
this._endCallback = function () {
|
if (this.onended) {
|
this.onended(this);
|
}
|
}.bind(this);
|
};
|
|
(function (proto) {
|
proto.play = function (offset) {
|
// If repeat play, you need to stop before an audio
|
if (this._currentSource && !this.paused) {
|
this._currentSource.onended = null;
|
this._currentSource.stop(0);
|
this.playedLength = 0;
|
}
|
|
let audio = this._context["createBufferSource"]();
|
audio.buffer = this._buffer;
|
audio["connect"](this._gainObj);
|
audio.loop = this._loop;
|
|
this._startTime = this._context.currentTime;
|
offset = offset || this.playedLength;
|
if (offset) {
|
this._startTime -= offset;
|
}
|
let duration = this._buffer.duration;
|
|
let startTime = offset;
|
let endTime;
|
if (this._loop) {
|
if (audio.start)
|
audio.start(0, startTime);
|
else if (audio["notoGrainOn"])
|
audio["noteGrainOn"](0, startTime);
|
else
|
audio["noteOn"](0, startTime);
|
} else {
|
endTime = duration - offset;
|
if (audio.start)
|
audio.start(0, startTime, endTime);
|
else if (audio["notoGrainOn"])
|
audio["noteGrainOn"](0, startTime, endTime);
|
else
|
audio["noteOn"](0, startTime, endTime);
|
}
|
|
this._currentSource = audio;
|
|
audio.onended = this._endCallback;
|
|
// If the current audio context time stamp is 0 and audio context state is suspended
|
// There may be a need to touch events before you can actually start playing audio
|
if ((!audio.context.state || audio.context.state === "suspended") && this._context.currentTime === 0) {
|
let self = this;
|
clearTimeout(this._currextTimer);
|
this._currextTimer = setTimeout(function () {
|
if (!(CC_QQPLAY || CC_WECHATGAME) && self._context.currentTime === 0) {
|
touchPlayList.push({
|
instance: self._audio,
|
offset: offset,
|
audio: self
|
});
|
}
|
}, 10);
|
}
|
};
|
|
proto.pause = function () {
|
clearTimeout(this._currextTimer);
|
if (this.paused) return;
|
// Record the time the current has been played
|
this.playedLength = this._context.currentTime - this._startTime;
|
// If more than the duration of the audio, Need to take the remainder
|
this.playedLength %= this._buffer.duration;
|
let audio = this._currentSource;
|
this._currentSource = null;
|
this._startTime = -1;
|
if (audio)
|
audio.stop(0);
|
};
|
|
proto.__defineGetter__('paused', function () {
|
// If the current audio is a loop, paused is false
|
if (this._currentSource && this._currentSource.loop)
|
return false;
|
|
// startTime default is -1
|
if (this._startTime === -1)
|
return true;
|
|
// Current time - Start playing time > Audio duration
|
return this._context.currentTime - this._startTime > this._buffer.duration;
|
});
|
|
proto.__defineGetter__('loop', function () { return this._loop; });
|
proto.__defineSetter__('loop', function (bool) {
|
if (this._currentSource)
|
this._currentSource.loop = bool;
|
|
return this._loop = bool;
|
});
|
|
proto.__defineGetter__('volume', function () {
|
return this._volume;
|
});
|
proto.__defineSetter__('volume', function (num) {
|
this._volume = num;
|
if (this._gainObj['gain'].setTargetAtTime) {
|
this._gainObj['gain'].setTargetAtTime(this._volume, this._context.currentTime, 0.01);
|
} else {
|
this._volume['gain'].value = num;
|
}
|
if (sys.os === sys.OS_IOS && !this.paused && this._currentSource) {
|
// IOS must be stop webAudio
|
this._currentSource.onended = null;
|
this.pause();
|
this.play();
|
}
|
return num;
|
});
|
|
proto.__defineGetter__('currentTime', function () {
|
if (this.paused) {
|
return this.playedLength;
|
}
|
// Record the time the current has been played
|
this.playedLength = this._context.currentTime - this._startTime;
|
// If more than the duration of the audio, Need to take the remainder
|
this.playedLength %= this._buffer.duration;
|
return this.playedLength;
|
});
|
proto.__defineSetter__('currentTime', function (num) {
|
if (!this.paused) {
|
this.pause();
|
this.playedLength = num;
|
this.play();
|
} else {
|
this.playedLength = num;
|
}
|
return num;
|
});
|
|
proto.__defineGetter__('duration', function () {
|
return this._buffer.duration;
|
});
|
|
})(WebAudioElement.prototype);
|
|
module.exports = cc.Audio = Audio;
|